You Could try Guillaume Laforge's convex hull custom ice node: http://frenchdog.wordpress.com/2012/01/05/happy-2012/
On 18 December 2013 10:47, Nicolas Esposito <3dv...@gmail.com> wrote: > Hi all, > > I'm building a set that will be imported into a game engine ( UDK ) > > So what I need to do is to create for each mesh a low poly version of > itself, that will basically behave as an "invisible geometry physical > entity" inside the game engine, means that the player can't go through the > object ( for example a wall ) as its blocking the player > So I'm not too concern about the low poly mesh to be 100% accurate, I just > need some kind of simple geometry. > > I'm doing something similar by duplicating by meshes, join some of them > together, and then apply the polygon reduction tool in order to have a low > poly mesh of the object > > I would like to make a quicker way to create low poly meshes, maybe by > creating a compound that can be shared among the high poly meshes ( or > applied to a group of meshes ), and if possible be able to rename the > created low poly mesh with a suffix named "UCX_" ( which renamer do you > suggest to batch rename meshes?) > > I haven't tried yet to build geometry in ICE, so I was wondering if > something like this can be done quickly in ICE > > Cheers > -- www.matinai.com