You Could try Guillaume Laforge's convex hull custom ice node:
http://frenchdog.wordpress.com/2012/01/05/happy-2012/




On 18 December 2013 10:47, Nicolas Esposito <3dv...@gmail.com> wrote:

> Hi all,
>
> I'm building a set that will be imported into a game engine ( UDK )
>
> So what I need to do is to create for each mesh a low poly version of
> itself, that will basically behave as an "invisible geometry physical
> entity" inside the game engine, means that the player can't go through the
> object ( for example a wall ) as its blocking the player
> So I'm not too concern about the low poly mesh to be 100% accurate, I just
> need some kind of simple geometry.
>
> I'm doing something similar by duplicating by meshes, join some of them
> together, and then apply the polygon reduction tool in order to have a low
> poly mesh of the object
>
> I would like to make a quicker way to create low poly meshes, maybe by
> creating a compound that can be shared among the high poly meshes ( or
> applied to a group of meshes ), and if possible be able to rename the
> created low poly mesh with a suffix named "UCX_" ( which renamer do you
> suggest to batch rename meshes?)
>
> I haven't tried yet to build geometry in ICE, so I was wondering if
> something like this can be done quickly in ICE
>
> Cheers
>



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www.matinai.com

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