@Simon: Yes, for my purpose that would be enough I'll try by best to create a simple script that allows me to do that, and also adding a shrink wrap which is a good advice ;) In case I'll bother you guys with some help for the script :D
Thanks 2013/12/18 Mirko Jankovic <mirkoj.anima...@gmail.com> > can also even add another shrink wrap on top of it to get reduced mesh > closer to original one if needed > > > On Wed, Dec 18, 2013 at 12:33 PM, gareth bell <garethb...@outlook.com>wrote: > >> Yes, I agree with Simon on this. A simple script that dupes, merges, >> rename's and poly reduces would probably do the trick >> >> >> ------------------------------ >> From: si...@simonreeves.com >> Date: Wed, 18 Dec 2013 11:17:24 +0000 >> Subject: Re: ICE - How to quickly build low-poly geometry on high poly >> meshes >> To: softimage@listproc.autodesk.com >> >> >> Polygon reduction does a pretty good job for this kind of thing really >> especially as you can preserve volume etc. >> >> Maybe you just need a basic script? >> Select some objects, duplicate, rename apply poly reduction to them? >> Would that be enough? >> >> >> >> Simon Reeves >> London, UK >> *si...@simonreeves.com <si...@simonreeves.com>* >> *www.simonreeves.com <http://www.simonreeves.com>* >> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >> >> >> On 18 December 2013 11:09, Matt Morris <matt...@gmail.com> wrote: >> >> You Could try Guillaume Laforge's convex hull custom ice node: >> http://frenchdog.wordpress.com/2012/01/05/happy-2012/ >> >> >> >> >> On 18 December 2013 10:47, Nicolas Esposito <3dv...@gmail.com> wrote: >> >> Hi all, >> >> I'm building a set that will be imported into a game engine ( UDK ) >> >> So what I need to do is to create for each mesh a low poly version of >> itself, that will basically behave as an "invisible geometry physical >> entity" inside the game engine, means that the player can't go through the >> object ( for example a wall ) as its blocking the player >> So I'm not too concern about the low poly mesh to be 100% accurate, I >> just need some kind of simple geometry. >> >> I'm doing something similar by duplicating by meshes, join some of them >> together, and then apply the polygon reduction tool in order to have a low >> poly mesh of the object >> >> I would like to make a quicker way to create low poly meshes, maybe by >> creating a compound that can be shared among the high poly meshes ( or >> applied to a group of meshes ), and if possible be able to rename the >> created low poly mesh with a suffix named "UCX_" ( which renamer do you >> suggest to batch rename meshes?) >> >> I haven't tried yet to build geometry in ICE, so I was wondering if >> something like this can be done quickly in ICE >> >> Cheers >> >> >> >> >> -- >> www.matinai.com >> >> >> >