Thanks Gareth!

2013/12/18 gareth bell <garethb...@outlook.com>

> an amend for single selection ;)
>
> http://pastebin.com/sWMQp9Ph
>
>
>
>
> ------------------------------
> Date: Wed, 18 Dec 2013 13:28:16 +0100
>
> Subject: Re: ICE - How to quickly build low-poly geometry on high poly
> meshes
> From: 3dv...@gmail.com
> To: softimage@listproc.autodesk.com
>
> Wow, that was fast!
> Thanks Simon, I'll try it out soon as possible, and I'll take a look at
> the script to see whats going on there :)
>
> Thanks again!
>
>
> 2013/12/18 Simon Reeves <si...@simonreeves.com>
>
> Actually mine didn't work with multiple objects as it reassigns selection
> during the script, school boy error
>
> here it is fixed
>
> http://pastebin.com/hxTjBvLr
>
>
>
> Simon Reeves
> London, UK
> *si...@simonreeves.com <si...@simonreeves.com>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
>
> On 18 December 2013 12:20, gareth bell <garethb...@outlook.com> wrote:
>
>  try this ( I hacked some of from Steve Caron's script here -
> https://groups.google.com/forum/#!msg/xsi_list/-mDMXnp28aI/9YB0ue8xP9AJ ):
>
>
>
> import win32com
>
> xsi = Application
>
> coll = win32com.client.Dispatch( "XSI.Collection" )
> coll.AddItems (xsi.Selection)
>
> #get first objects name so you can use it on the new mesh once it's made
> meshName = coll(0).Name
>
> ops = xsi.ApplyGenOp("MeshMerge", "", "", 3, "siPersistentOperation",
> "siKeepGenOpInputs", "")
>
> # ApplyGenOp returns a collection, if there is a count then the operator
> was successfully applied
> if ops.Count:
>     op = ops(0)
>     op.tolerance.Value = 0
>
>     # get new merged object
>     mergedMesh = op.OutputPorts(0).Target2.Parent
>
>     xsi.ApplyTopoOp("PolygonReduction", mergedMesh, "siUnspecified",
> "siPersistentOperation", "")
>
>     #name the new mesh
>     mergedMesh.Name = str(meshName) + "_merged"
>
>
> ------------------------------
> Date: Wed, 18 Dec 2013 12:53:49 +0100
>
> Subject: Re: ICE - How to quickly build low-poly geometry on high poly
> meshes
> From: 3dv...@gmail.com
> To: softimage@listproc.autodesk.com
>
>
>  @Simon: Yes, for my purpose that would be enough
>
> I'll try by best to create a simple script that allows me to do that, and
> also adding a shrink wrap which is a good advice ;)
> In case I'll bother you guys with some help for the script :D
>
> Thanks
>
>
> 2013/12/18 Mirko Jankovic <mirkoj.anima...@gmail.com>
>
> can also even add another shrink wrap on top of it to get reduced mesh
> closer to original one if needed
>
>
> On Wed, Dec 18, 2013 at 12:33 PM, gareth bell <garethb...@outlook.com>wrote:
>
> Yes, I agree with Simon on this. A simple script that dupes, merges,
> rename's and poly reduces would probably do the trick
>
>
> ------------------------------
> From: si...@simonreeves.com
> Date: Wed, 18 Dec 2013 11:17:24 +0000
> Subject: Re: ICE - How to quickly build low-poly geometry on high poly
> meshes
> To: softimage@listproc.autodesk.com
>
>
> Polygon reduction does a pretty good job for this kind of thing really
> especially as you can preserve volume etc.
>
> Maybe you just need a basic script?
> Select some objects, duplicate, rename apply poly reduction to them?
> Would that be enough?
>
>
>
> Simon Reeves
> London, UK
> *si...@simonreeves.com <si...@simonreeves.com>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
>
> On 18 December 2013 11:09, Matt Morris <matt...@gmail.com> wrote:
>
> You Could try Guillaume Laforge's convex hull custom ice node:
> http://frenchdog.wordpress.com/2012/01/05/happy-2012/
>
>
>
>
> On 18 December 2013 10:47, Nicolas Esposito <3dv...@gmail.com> wrote:
>
> Hi all,
>
> I'm building a set that will be imported into a game engine ( UDK )
>
> So what I need to do is to create for each mesh a low poly version of
> itself, that will basically behave as an "invisible geometry physical
> entity" inside the game engine, means that the player can't go through the
> object ( for example a wall ) as its blocking the player
> So I'm not too concern about the low poly mesh to be 100% accurate, I just
> need some kind of simple geometry.
>
> I'm doing something similar by duplicating by meshes, join some of them
> together, and then apply the polygon reduction tool in order to have a low
> poly mesh of the object
>
> I would like to make a quicker way to create low poly meshes, maybe by
> creating a compound that can be shared among the high poly meshes ( or
> applied to a group of meshes ), and if possible be able to rename the
> created low poly mesh with a suffix named "UCX_" ( which renamer do you
> suggest to batch rename meshes?)
>
> I haven't tried yet to build geometry in ICE, so I was wondering if
> something like this can be done quickly in ICE
>
> Cheers
>
>
>
>
> --
> www.matinai.com
>
>
>
>
>
>
>

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