"...and how do you propose we get the ICE data into the engine while fitting
into existing game play AND not introducing bugs AND not introducing more
work for the engineering staff AND not requiring file format changes which
would force us to re-export all assets which precede it - we have nearly 9
year of backlog which would need to be supported?"

By writing as script that will convert the ICE Tree animation into regular
objects with baked out animation. Then you're free to use whatever archaic
devilry on them you normally would.



On 11 February 2014 23:26, Matt Lind <ml...@carbinestudios.com> wrote:

> 1 Beer for you.  J
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> Matt
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> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Emilio Hernandez
> *Sent:* Tuesday, February 11, 2014 2:39 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Survey - how would you do this?
>
>
>
> Thanks for clarifying Matt.
>
> So then my sample scene is totaly feasible in this scenario.
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> Ok Eric.  One beer to go on your tab.
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> Cheers!
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> 2014-02-11 16:36 GMT-06:00 Eric Thivierge <ethivie...@hybride.com>:
>
> Sorry my money is tied up in my MMO accounts right now...
>
> On 2/11/2014 5:03 PM, Matt Lind wrote:
>
> Pay up ;-)
>
> Matt
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>

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