We'd have to add support for ICE in our exporter and pipeline management tools. 
 We don't have resources to do that at present.

If the artist doesn't clean up after himself responsibly, it creates a lot of 
problems.


Matt





-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, February 12, 2014 7:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?

On Tue, Feb 11, 2014 at 10:30 PM, Matt Lind <ml...@carbinestudios.com> wrote:
> The solution is 100% art driven in this case and cannot rely on game 
> engine logic or engineering resources.  If it could, there wouldn't be 
> a challenge ;-)
>
> Cannot use ICE, but you can use expressions, constraints, or animation mixer 
> to set up and plot out to explicit controls later if you prefer.
>
> A junior or staff level artist must be able to setup and complete the task 
> unsupervised in 30 minutes or less.  Must also avoid creating any bugs such 
> as leaving temporary data in the scene or methods that require such tactics.  
> Bugs that make their way into the game engine are very expensive to find, 
> fix, and QA.  Therefore, great emphasis should be placed on technique and 
> working cleanly.
>

Sorry, I missed a bit. Why couldn't you plot animation by things driven by ICE? 
 Don't you have to do that for expression, anim mixer, etc?  I mean you don't 
have that in the engine either, right?


Reply via email to