You assume somebody besides me knows how to use ICE in this building.

The only reason I'm able to write on this thread now is because I'm waiting for 
queries and builds to complete.  That's about to end.

Matt



-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Wednesday, February 12, 2014 10:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?

In less than the amount of time you've spent on this thread, you could have 
written a simple script to bake out ICE particle SRT's, which would not only 
help in this situation, but a million and one others. :-)

Sent from my iPhone

> On Feb 12, 2014, at 12:35 PM, Matt Lind <ml...@carbinestudios.com> wrote:
> 
> We'd have to add support for ICE in our exporter and pipeline management 
> tools.  We don't have resources to do that at present.
> 
> If the artist doesn't clean up after himself responsibly, it creates a lot of 
> problems.
> 
> 
> Matt
> 
> 
> 
> 
> 
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric 
> Rousseau
> Sent: Wednesday, February 12, 2014 7:21 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Survey - how would you do this?
> 
>> On Tue, Feb 11, 2014 at 10:30 PM, Matt Lind <ml...@carbinestudios.com> wrote:
>> The solution is 100% art driven in this case and cannot rely on game 
>> engine logic or engineering resources.  If it could, there wouldn't 
>> be a challenge ;-)
>> 
>> Cannot use ICE, but you can use expressions, constraints, or animation mixer 
>> to set up and plot out to explicit controls later if you prefer.
>> 
>> A junior or staff level artist must be able to setup and complete the task 
>> unsupervised in 30 minutes or less.  Must also avoid creating any bugs such 
>> as leaving temporary data in the scene or methods that require such tactics. 
>>  Bugs that make their way into the game engine are very expensive to find, 
>> fix, and QA.  Therefore, great emphasis should be placed on technique and 
>> working cleanly.
> 
> Sorry, I missed a bit. Why couldn't you plot animation by things driven by 
> ICE?  Don't you have to do that for expression, anim mixer, etc?  I mean you 
> don't have that in the engine either, right?
> 
> 


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