On Tue, Feb 11, 2014 at 10:30 PM, Matt Lind <ml...@carbinestudios.com> wrote:
> The solution is 100% art driven in this case and cannot rely on game engine 
> logic or engineering resources.  If it could, there wouldn't be a challenge 
> ;-)
>
> Cannot use ICE, but you can use expressions, constraints, or animation mixer 
> to set up and plot out to explicit controls later if you prefer.
>
> A junior or staff level artist must be able to setup and complete the task 
> unsupervised in 30 minutes or less.  Must also avoid creating any bugs such 
> as leaving temporary data in the scene or methods that require such tactics.  
> Bugs that make their way into the game engine are very expensive to find, 
> fix, and QA.  Therefore, great emphasis should be placed on technique and 
> working cleanly.
>

Sorry, I missed a bit. Why couldn't you plot animation by things
driven by ICE?  Don't you have to do that for expression, anim mixer,
etc?  I mean you don't have that in the engine either, right?

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