On Tue, Feb 11, 2014 at 10:30 PM, Matt Lind <ml...@carbinestudios.com> wrote: > The solution is 100% art driven in this case and cannot rely on game engine > logic or engineering resources. If it could, there wouldn't be a challenge > ;-) > > Cannot use ICE, but you can use expressions, constraints, or animation mixer > to set up and plot out to explicit controls later if you prefer. > > A junior or staff level artist must be able to setup and complete the task > unsupervised in 30 minutes or less. Must also avoid creating any bugs such > as leaving temporary data in the scene or methods that require such tactics. > Bugs that make their way into the game engine are very expensive to find, > fix, and QA. Therefore, great emphasis should be placed on technique and > working cleanly. >
Sorry, I missed a bit. Why couldn't you plot animation by things driven by ICE? Don't you have to do that for expression, anim mixer, etc? I mean you don't have that in the engine either, right?