I can see ICE disappearing like the old very clunky particle system that it replaced if the technology progresses and it does need to be replaced. I welcome it. Also, they left the old system in place for a few years so you could transition workflows and tool sets so it's not like it vanished over night.

Eric T.

On Thursday, February 13, 2014 11:25:06 AM, Emilio Hernandez wrote:

I will drink that beer in this one with Eric.

I am not on the game side but on the film and advertising, so I only
know the basics of a gaming engine and I found your survey challenge
just to take a look back at the legacy tools and solve the problem,
because as the rest of us I believe ICE is the word and the way to
think how to solve a "simple" task as the one you describe.

I use ICE for a lot of things, not only particles fx.  And I am no
erudit as Mr. Mootz, Thiago, Paul Smith, Ola Madsen, etc.  I will say
I am an average ICE user more on the artist side.  And really ICE
never stops surprising me.  I find it very stable, and I use it very
often, even for very simple projects.  And it allows me to change
things as a line of shopping bags vanishing to the horizon in a breeze
with client's request such as.... "No, let's make the bags bigger.
More bags, less bags. Can we see two rows of bags, perhpas three?..."

I can hardly imagine the 2020 release of Softimage, ICE dissapears out
of nowhere.  For me, it is like saying the render tree will vanish.

Porting to a game engine from Softimage, is something that I can't
speak a word.

But in my regular workflow ICE rules!

Cheers!




2014-02-13 8:19 GMT-06:00 Eric Thivierge <ethivie...@hybride.com
<mailto:ethivie...@hybride.com>>:

    So you need to hire robots then cause all workflows involving
    humans are prone to error, you just have to reduce it as much as
    possible.

    I'm with Brad regarding ICE. It's stable and mature for the bread
    and butter work that is done with it (an example is your asteroid
    task). Otherwise, how is real work getting done with it?

    Eric T.


    On 2/12/2014 6:01 PM, Matt Lind wrote:

    The point is we cannot subscribe to workflows which are prone to
    human error.




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