Speaking about freelancers, we maintain a small team here, and so far at
the most we have had maybe 2/3 extra 3d freelancers ? (Our overwhelming
positions for freelancers here are 2d.) And then it's more likely there're
doing something like modelling, while we carry on with more core stuff - so
we are more flexible about software at the moment. ie. it's less important
for us if people do move towards maya - we have a split of soft/max here
(I'm firmly on one side of that) and plenty of freelancers we have just
come in and use maya anyway.


 It'll be interesting to see what happens... Need to keep an eye on the
future but also how many studios are using 2014 versions? Even if when an
app stops being developed it wouldn't be a struggle to continue using it
for a many years.







Simon Reeves
London, UK
*si...@simonreeves.com <si...@simonreeves.com>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*


On 27 February 2014 13:20, Gustavo Eggert Boehs <gustav...@gmail.com> wrote:

> Well their main target was not VFX itself. They do care about parts of the
> VFX pipeline since the beggining, but they also market themselves in every
> other market.
> 3d printing, product rendering, architectural visualisation... well a bit
> of what Max does too
>

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