Just because the dev is stopping doesn't mean Softimage stops working. I will continue to use it for several years and under that time a lot can change on the market. Who knows how Maya, Houdini and Modo looks like in 2-3 years. In other words I think it is still too early to make such a decision. I can see the problem for schools teaching Softimage at the moment. They are the only ones that need to make a quick decision. And I really hope that Mootz, Solid Angle, Exocortex, etc. wont stop developing right away. I will probably start publishing some of my internal tools just to keep the community going.
/Jens On Fri, Feb 28, 2014 at 11:54 AM, Nick Angus <n...@altvfx.com> wrote: > Houdini Vop stuff would seem the closest to Ice, although it really uses > all the low level nodes so you really need to know what you are doing! > > I vote Houdini, SideFx are a great company, and the community is strong. > I would love to stay with Ice, and I will while people like Eric Mootz are > around. But I am also going to be looking down the Houdini road as I think > it has some pretty amazing tools to offer. > > > > N > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Nika Ragua > *Sent:* Friday, 28 February 2014 8:29 PM > *To:* softimage@listproc.autodesk.com > *Subject:* ICE migration thread. no tears here ))) > > > > > > yo raps !!! this thread is for people who love ICE )))) > > boys, where will you go now ? maybe we should move not separately, but as > a team ? > > fabric engine? houdini ? or they will make some kind of ICE in maya? > > > > http://safakoner.webfactional.com/rnd/tool/2/ > > this looks awesome, but it is not selling yet > -- Jens Lindgren -------------------------- Lead Technical Director Magoo 3D Studios <http://www.magoo3dstudios.com/>