aha, the thread smoothly turned into FE discussion ))) great
Clara.io will also have nodal tools, great, great !!!
Houdini VOP also awesome
with your permission i`ll raise the question once again - where will you
move ?


2014-03-01 0:23 GMT+04:00 Mathieu Leclaire <mlecl...@hybride.com>:

>  When we first played with FE, it was very overwhelming and it was a lot
> to take in. They have done tremendous work to make it much easier to
> pick-up and run with it with minimum efforts.
>
> Splice made life so much easier and Eric's been creating some pretty
> impressive rig set-up very quickly. FE is still young and we have often
> faced bugs, but there support is very good and fast so they've sent us
> fixes very quickly which allows us to make the tools viable in production.
>
> The first project we tried to use FE on, we ended up pulling the plug in
> the end, because we couldn't turn around and completely redesign stuff as
> quickly as we needed to. We fell back unto a ICE based solution as it was
> much easier to adapt it in the limited amount of time we had. But I had
> seen the power of Fabric and I knew that with a bit more learning on our
> side and a bit more work on their side, it would become our tool of choice
> down the road. It has very much become our spine, even though we still have
> a lot of work to do.
>
> We've been working on some tools for a long time so some of them where
> built on the old way of doing it and has become extremely complex with
> time. But again, they've improved a lot of things which makes it so much
> easier to debug, easier to implement new features and transitioning our
> tools from one version of FE to the next has become so much easier then it
> was on some of the first builds. It depends on what you want to do really.
> Some stuff can be very quick and easy, and some stuff is still a bit long
> and complex to implement, but it was to be expected knowing this is still
> very new technology and very much in fluctuation.
>
> I'm a huge ICE power user so I'm very much awaiting their 2.0 node-based
> solution. From what I've been hearing, those who are somewhat uncomfortable
> coding will be well served when that comes out. We have a ton ICE based
> tools that we will be re-designing in FE once this feature is released. For
> that reason, Softimage's demise doesn't really scare me anymore. It's going
> to be a lot of work to redo all those tools we've built over the years, but
> they will all be so much better with FE behind them, and they will be
> easily portable to any DCC we chose to use.
>
> Kind of like ICE was at first, this is a framework so there's not much out
> of the box solutions really available. We have to create our own tools, but
> once we do, they are impressively fast and extremely powerful. If you are
> looking for off the shelf solutions, then going into something like Houdini
> is probably the wisest thing to do for now. There wasn't too many solutions
> in ICE at the beginning either, and I think that with time, the community
> will grow, people will start creating and sharing or selling tools and it
> will become even more loved then ICE ever was.
>
> Working with FE made us realize how old the Softimage infrastructure was
> and how much it was holding us back. It was limiting the performance of our
> work. I was really impressed by the performance of ICE, but man, we didn't
> realize how much more we could get out of our machines until we started
> using FE. With FE, there's no intermediate layer that slows our tools down
> anymore and we're constantly surprised how much we can pull out of our
> workstations. It doesn't have the same comfort of all the little tools and
> user friendly workflows that have been accumulated over the years, but
> Softimage and other DCCs will always be accessible and FE was designed in a
> way that makes it easy to make them work together anyway.
>
> Is FE the solution to all your problems? Of course not, but it's a damn
> powerful tool to have when you need to build high-performance custom tools.
>
> -Mathieu
>
>
> On 28/02/2014 11:40 AM, Eric Thivierge wrote:
>
> Ahem,
>
> In terms of the stuff I've been doing, Fabric is in a really usable state
> within Splice right now. Mainly building rigs for me. The performance is
> pretty nuts and I've just built a rig that replaces our old Softimage only
> setup and I can't give you solid numbers but the frame rate went from ~4fps
> to ~20-30fps. Plus it gives us more control and features.
>
> With the help of Helge to add an additional feature to one of the built in
> types, we were able to create the required operator and the prototyping /
> implementation was within a week or so. Granted I've been getting my feet
> wet with Fabric Engine and KL off and on for 6 months. I've had other
> things to jump on but if you're a solid TD with a good amount of
> programming background it'll only take you a few weeks to a month to get to
> a point where you can pump stuff out. Looking forward to getting off a few
> other tasks to get back onto the Splice work.
>
> One cool thing for me is that you can draw OpenGL shapes and interfaces
> that allow your animator's to get some better feedback on what's happening
> in the rig without having to know any C++. It's just there in Splice. They
> are adding some cool stuff in the coming releases (before 2.0) that's going
> to be really exciting in many respects regarding Splice.
>
> If you have any more Q's just post back.
>
> Eric T.
>
> On 2/28/2014 11:21 AM, Paul Doyle wrote:
>
>
> I would rather guys like Eric and Guillaume (and Mathieu if he has the
> time!) commented here - you're going to get a clearer production
> perspective imo.
>
>
>

Reply via email to