Hey Gustavo - comments below

>>I tried Fabric once but learning curve was a bit steeper then I predicted
(coming from an ICE user / no ofense intended). V 2.0 looks like it has
greater benefits, so even if the >>price is steeper then a visual, higher
level thing like Houdini it might pay off...
Yes, this is feedback that we took on board from a few people - our target
was for a TA/TD to be able to quickly build something powerful, but the
graph approach we took for the standalone was tough for people to get their
heads around. Visual programming is part of the 2.0 model - obviously the
library of nodes isn't going to be there from day one, but being able to
write your own nodes in KL (rather than C++) should help with that. We're
still iterating on a few things so apologies for the vagueness - this stuff
will tighten up over the next few months.

>> Do you have a timeframe for F2.0? Since the [2.0] video points at some
significant changes I would rather wait before diving in that pool again.
It will be early summer - we were pushing for a Spring release but various
requirements coming out of customers made it clear that we needed to
revisit some areas.
That said - using Fabric within Softimage/Maya/Arnold is there now. It's
much more accessible to people than the standalone path - we're also
pushing on a few things over the next two releases (March and April) that
will make Fabric quite exciting within the plug-in context.

>> Another question is one that regards functionality. Houdini has a lot of
functionallity built in that could be exposed through its "Engine". I know
you guys are a small company and >> you cant aim at covering great areas
for now. We all have seen many great FE videos exploring topics like
rendering, motion capture, procedural animation, crowds and so
>> on... And we all agree the plataform is great, flexible and fast. But my
question is: what can one TD or a small TD group expect from FE RIGHT NOW?!
I know MPC and Hybride >> can do great stuff with it, but where would I be
able to apply my FE knowladge on a day to day basis, and what should I
leave to the houdinis and mayas for now?
I would rather guys like Eric and Guillaume (and Mathieu if he has the
time!) commented here - you're going to get a clearer production
perspective imo.
That said, it's important to understand that Fabric is a long way from
being a replacement DCC. Our focus is on the platform, making sure we offer
kickass performance and flexibility before we shift to higher-level
functionality. I'd say jump in now (it's free after all for individuals,
and we do deals for educational institutions), watch for the next two
releases and keep an eye on the progress on 2.0.

>>I have great respect for what you guys are doing, the way you do business
and the way you do software keeps me confident an investment in FE would be
a solid one. But I want >> to know where I am going in order to applie the
right time investment in each tool from now on.
Thanks for the kind words. I understand the need to get a sense of our
roadmap - I hope this helps a bit. We tend to share a lot more on our
mailing list.

>> Ps: if you ever sell to AD please... well dont ever sell to AD ;)
Whenever this gets mentioned, my response is the same - we're building a
business, we've just closed a long-term deal with MPC, our intent is not to
sell the company - it's to build something awesome. However, it's a two-way
street - it can be frustrating and demoralizing for young companies to see
a steady flow of "this is great, when it does X I'll take a look". If you
want to influence the direction of a company then you have to be involved -
it doesn't even mean giving us money, but install it, give feedback and so
forth. Even if it's not Fabric - do the same for Modo, or C4D, or Blender.
We have people on the list who haven't been able to get Fabric into the
studio yet, but they tinker in their own time and tell us how to help them
succeed. I can't overemphasize how valuable this is to us, or Exocrotex or
anyone else.


On 28 February 2014 10:38, Gustavo Eggert Boehs <gustav...@gmail.com> wrote:

> Hey Paul, I see you active on this "migration" threads, which is quite
> nice by the way, and I have some questions.
>
> I tried Fabric once but learning curve was a bit steeper then I predicted
> (coming from an ICE user / no ofense intended). V 2.0 looks like it has
> greater benefits, so even if the price is steeper then a visual, higher
> level thing like Houdini it might pay off...
> Do you have a timeframe for F2.0? Since the [2.0] video points at some
> significant changes I would rather wait before diving in that pool again.
>
> Another question is one that regards functionality. Houdini has a lot of
> functionallity built in that could be exposed through its "Engine". I know
> you guys are a small company and you cant aim at covering great areas for
> now. We all have seen many great FE videos exploring topics like rendering,
> motion capture, procedural animation, crowds and so on... And we all agree
> the plataform is great, flexible and fast. But my question is: what can one
> TD or a small TD group expect from FE RIGHT NOW?! I know MPC and Hybride
> can do great stuff with it, but where would I be able to apply my FE
> knowladge on a day to day basis, and what should I leave to the houdinis
> and mayas for now?
>
> I have great respect for what you guys are doing, the way you do business
> and the way you do software keeps me confident an investment in FE would be
> a solid one. But I want to know where I am going in order to applie the
> right time investment in each tool from now on.
>
> Best regards,
> Gustavo E Boehs
> Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
> http://www.gustavoeb.com.br/
>
> Ps: if you ever sell to AD please... well dont ever sell to AD ;)
>

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