Wow, those effects are impressive, I think it's safe to say, no one watching this is going to notice some nuance in the rigging...
I couldn't help but notice how bad the mattes were in several shots. Considering how haphazardly the bluescreens were set up, I am not surprised. It's the curse of our industry, sloppy work done on the set because no one gives a damn, but when it comes time to fix it, they don't understand why it costs so much - that is, if they pay for that part at all... Meh. Eric Freelance 3D and VFX animator http://vimeopro.com/mybudoinc/animation On Sat, Mar 1, 2014 at 11:18 AM, Max Evgrafov <summ...@gmail.com> wrote: > https://vimeo.com/80796564 Demoreel of studio who left Maya and came to > Houdini. all done in Houdini rigging, animation, simulation, rendering, > etc. excluding modeling > > > 2014-03-01 19:51 GMT+04:00 olivier jeannel <olivier.jean...@noos.fr>: > >> If I'd had to change, I might have a look at C4D Expresso thing. I >> think it's close to TP. I wonder if it is that different (in phylosophy) >> from Ice. >> Houdini is tempting as well, but as mentionned before I'm a bit affraid >> of the "exclusive" aspect of it, no modeling or rigging. Need a software >> for the every day common things. >> >> >> >> Le 01/03/2014 16:12, Francisco Criado a écrit : >> >> Sorry for the noise in last mail, just wanted to add a coment to Paul's >> question. >> A future without ice? i think best two choices are Houdini or Fabric >> Engine, the second one is more open to other software, not like houdini. >> >> F. >> >> >> On Saturday, March 1, 2014, Nika Ragua <nikaragu...@gmail.com> wrote: >> >>> aha, great, more opinions !!! and its great that a more human-like >>> thoughts started to appear,actually i started to regret when i saw all this >>> EFFECTIVENESS,POSSIBILITIES, >>> INDUSTRY posts - c`mon guys , not everybody are beasts with universe >>> in mind - what about the ones like you and me - little guys, nothing >>> global, just write the button >>> to fix the lopsided stuff, everyday routine, add a little nice feature >>> and so on >>> >>> >>> 2014-03-01 5:45 GMT+04:00 Francisco Criado <malcriad...@gmail.com>: >>> >>> I think that exist on the softimage market, or better on the 3d market a >>> lot of artists that have technical tendence but not a drop of programming >>> knowledge and ice in my case was exactly the door for "playing and >>> learning" without the frustration in scrpting and going wrong.Even ice was >>> the portal for make me curious about programming. >>> houdini? didn't like the ui, and based on my xsi experience ui makes the >>> difference ;) >>> If you find that spot Paul, i want a seat. >>> Sorry for my english! >>> >>> F. >>> >>> >>> On Friday, February 28, 2014, Paul Doyle <technove...@gmail.com> wrote: >>> >>> Just to get the thread on track a bit (sort of) - would people share >>> what it is they like/dislike about ICE (or any other visual programming >>> system)? My experience is there are often two camps: one group that are not >>> programmers (not even python), so ICE gives them a level of customization >>> previously closed to them. The other group like the emergent/tinkering >>> behaviour that node systems provide. I'm just wondering if the 'where do we >>> go next?' question is going to vary between those two sets. >>> >>> >>> On 28 February 2014 17:09, Emilio Hernandez <emi...@e-roja.com> wrote: >>> >>> I consider my work serious film work also. Maybe not as that as >>> complex as Elysium or so, but some time TV commercials are more time >>> demanding for the time you have to deliver. You need to work faster, with >>> lower prices and deliver the same quality as "serious film work". >>> >>> I will not be changing to Maya only because "serious film work" is done >>> by a big studio. >>> >>> >>> >>> >>> >>> >>> >>> >>> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling < >>> sebastien.sterl...@gmail.com>: >>> >>> All that beautiful Studio Nest stuff sigh, no no ...kids games :P >>> >>> >>> On 28 February 2014 22:57, Emilio Hernandez <emi...@e-roja.com> wrote: >>> >>> Hey Eric you meant if Softimage disappears right? >>> >>> Serious film work is very ambigous, don't you think? What is "serious" >>> film work. Only the big studios and the guys that outsorce when a big >>> production is going on? >>> >>> >>> >>> >>> >>> >>> 2014-02-28 15:51 GMT-06:00 Nika Ragua <nikaragu...@gmail.com>: >>> >>> emmm...no no no, i meant the ICE-natural TDs - people like me, who can >>> exist only in visual programming environment and can`t(don`t want) to code >>> >>> >>> 2014-03-01 1:47 GMT+04:00 Mirko Jankovic <mirkoj.anima...@gmail.com>: >>> >>> On the other hand I found both rigging and animation in Maya makes me >>> vomit. But that may be due to fact that never mastered rigging in Maya >>> myself as after trying it in SI it was whole new world. >>> As for animation... ALL rigs I ever had to work with in Maya were made >>> by riggers that should better stay away from any rigging at all. >>> Half-riggers that makes half done, bad rigs that breaks and brings any comp >>> to crawl with like 4fps playback. >>> So unless you have like master rigger at hand.. don't count on good >>> animation in Maya. >>> And trust me most of small to medium studios and freelancers don't have >>> access to good rigger. And that is when nightmare starts and never ends >>> >>> >>> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge <ethivie...@hybride.com >>> > wrote: >>> >>> >>> >> > > > -- > Евграфов Максим.(Summatr) > https://vimeo.com/user3098735/videos > ------------------------------------------------------- > Хорошего Вам настроения !!! :-) >