Wow, those effects are impressive, I think it's safe to say, no one
watching this is going to notice some nuance in the rigging...

I couldn't help but notice how bad the mattes were in several shots.
Considering how haphazardly the bluescreens were set up, I am not
surprised. It's the curse of our industry, sloppy work done on the set
because no one gives a damn, but when it comes time to fix it, they don't
understand why it costs so much - that is, if they pay for that part at
all...

Meh.

Eric

Freelance 3D and VFX animator

http://vimeopro.com/mybudoinc/animation


On Sat, Mar 1, 2014 at 11:18 AM, Max Evgrafov <summ...@gmail.com> wrote:

> https://vimeo.com/80796564  Demoreel of studio  who left Maya and came to
> Houdini. all done in Houdini rigging, animation, simulation, rendering,
> etc. excluding modeling
>
>
> 2014-03-01 19:51 GMT+04:00 olivier jeannel <olivier.jean...@noos.fr>:
>
>>  If I'd had to change, I might have a look at C4D Expresso thing. I
>> think it's close to TP. I wonder if it is that different (in phylosophy)
>> from Ice.
>> Houdini is tempting as well, but as mentionned before I'm a bit affraid
>> of the "exclusive" aspect of it, no modeling or rigging. Need a software
>> for the every day common things.
>>
>>
>>
>> Le 01/03/2014 16:12, Francisco Criado a écrit :
>>
>> Sorry for the noise in last mail, just wanted to add a coment to Paul's
>> question.
>> A future without ice? i think best two choices are Houdini or Fabric
>> Engine, the second one is more open to other software, not like houdini.
>>
>>  F.
>>
>>
>> On Saturday, March 1, 2014, Nika Ragua <nikaragu...@gmail.com> wrote:
>>
>>>  aha, great, more opinions !!! and its great that a more human-like
>>> thoughts started to appear,actually i started to regret when i saw all this
>>> EFFECTIVENESS,POSSIBILITIES,
>>>  INDUSTRY posts - c`mon guys , not everybody are beasts with universe
>>> in mind - what about the ones like you and me - little guys, nothing
>>> global, just write the button
>>> to fix the lopsided stuff, everyday routine, add a little nice feature
>>> and so on
>>>
>>>
>>> 2014-03-01 5:45 GMT+04:00 Francisco Criado <malcriad...@gmail.com>:
>>>
>>> I think that exist on the softimage market, or better on the 3d market a
>>> lot of artists that have technical tendence but not a drop of programming
>>> knowledge and ice in my case was exactly the door for "playing and
>>> learning" without the frustration in scrpting and going wrong.Even ice was
>>> the portal for make me curious about programming.
>>> houdini? didn't like the ui, and based on my xsi experience ui makes the
>>> difference ;)
>>> If you find that spot Paul, i want a seat.
>>> Sorry for my english!
>>>
>>> F.
>>>
>>>
>>> On Friday, February 28, 2014, Paul Doyle <technove...@gmail.com> wrote:
>>>
>>> Just to get the thread on track a bit (sort of) - would people share
>>> what it is they like/dislike about ICE (or any other visual programming
>>> system)? My experience is there are often two camps: one group that are not
>>> programmers (not even python), so ICE gives them a level of customization
>>> previously closed to them. The other group like the emergent/tinkering
>>> behaviour that node systems provide. I'm just wondering if the 'where do we
>>> go next?' question is going to vary between those two sets.
>>>
>>>
>>> On 28 February 2014 17:09, Emilio Hernandez <emi...@e-roja.com> wrote:
>>>
>>>  I consider my work serious film work also.  Maybe not as that as
>>> complex as  Elysium or so,  but some time TV commercials are more time
>>> demanding for the time you have to deliver.  You need to work faster,  with
>>> lower prices and deliver the same quality as "serious film work".
>>>
>>>  I will not be changing to Maya only because "serious film work" is done
>>> by a big studio.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling <
>>> sebastien.sterl...@gmail.com>:
>>>
>>>  All that beautiful Studio Nest stuff sigh, no no ...kids games :P
>>>
>>>
>>> On 28 February 2014 22:57, Emilio Hernandez <emi...@e-roja.com> wrote:
>>>
>>>  Hey Eric you meant if Softimage disappears right?
>>>
>>>  Serious film work is very ambigous, don't you think?  What is "serious"
>>> film work.  Only the big studios and the guys that outsorce when a big
>>> production is going on?
>>>
>>>
>>>
>>>
>>>
>>>
>>> 2014-02-28 15:51 GMT-06:00 Nika Ragua <nikaragu...@gmail.com>:
>>>
>>>  emmm...no no no, i meant the ICE-natural TDs - people like me, who can
>>> exist only in visual programming environment and can`t(don`t want) to code
>>>
>>>
>>>  2014-03-01 1:47 GMT+04:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>>
>>>  On the other hand I found both rigging and animation in Maya makes me
>>> vomit. But that may be due to fact that never mastered rigging in Maya
>>> myself as after trying it in SI it was whole new world.
>>> As for animation... ALL rigs I ever had to work with in Maya were made
>>> by riggers that should better stay away from any rigging at all.
>>> Half-riggers that makes half done, bad rigs that breaks and brings any comp
>>> to crawl with like 4fps playback.
>>> So unless you have like master rigger at hand.. don't count on good
>>> animation in Maya.
>>> And trust me most of small to medium studios and freelancers don't have
>>> access to good rigger. And that is when nightmare starts and never ends
>>>
>>>
>>> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge <ethivie...@hybride.com
>>> > wrote:
>>>
>>>
>>>
>>
>
>
> --
> Евграфов Максим.(Summatr)
> https://vimeo.com/user3098735/videos
> -------------------------------------------------------
> Хорошего Вам настроения !!! :-)
>

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