aha, great, more opinions !!! and its great that a more human-like thoughts started to appear,actually i started to regret when i saw all this EFFECTIVENESS,POSSIBILITIES, INDUSTRY posts - c`mon guys , not everybody are beasts with universe in mind - what about the ones like you and me - little guys, nothing global, just write the button to fix the lopsided stuff, everyday routine, add a little nice feature and so on
2014-03-01 5:45 GMT+04:00 Francisco Criado <malcriad...@gmail.com>: > I think that exist on the softimage market, or better on the 3d market a > lot of artists that have technical tendence but not a drop of programming > knowledge and ice in my case was exactly the door for "playing and > learning" without the frustration in scrpting and going wrong.Even ice was > the portal for make me curious about programming. > houdini? didn't like the ui, and based on my xsi experience ui makes the > difference ;) > If you find that spot Paul, i want a seat. > Sorry for my english! > > F. > > > On Friday, February 28, 2014, Paul Doyle <technove...@gmail.com> wrote: > >> Just to get the thread on track a bit (sort of) - would people share what >> it is they like/dislike about ICE (or any other visual programming system)? >> My experience is there are often two camps: one group that are not >> programmers (not even python), so ICE gives them a level of customization >> previously closed to them. The other group like the emergent/tinkering >> behaviour that node systems provide. I'm just wondering if the 'where do we >> go next?' question is going to vary between those two sets. >> >> >> On 28 February 2014 17:09, Emilio Hernandez <emi...@e-roja.com> wrote: >> >> I consider my work serious film work also. Maybe not as that as complex >> as Elysium or so, but some time TV commercials are more time demanding >> for the time you have to deliver. You need to work faster, with lower >> prices and deliver the same quality as "serious film work". >> >> I will not be changing to Maya only because "serious film work" is done >> by a big studio. >> >> >> >> >> >> >> >> >> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling < >> sebastien.sterl...@gmail.com>: >> >> All that beautiful Studio Nest stuff sigh, no no ...kids games :P >> >> >> On 28 February 2014 22:57, Emilio Hernandez <emi...@e-roja.com> wrote: >> >> Hey Eric you meant if Softimage disappears right? >> >> Serious film work is very ambigous, don't you think? What is "serious" >> film work. Only the big studios and the guys that outsorce when a big >> production is going on? >> >> >> >> >> >> >> 2014-02-28 15:51 GMT-06:00 Nika Ragua <nikaragu...@gmail.com>: >> >> emmm...no no no, i meant the ICE-natural TDs - people like me, who can >> exist only in visual programming environment and can`t(don`t want) to code >> >> >> 2014-03-01 1:47 GMT+04:00 Mirko Jankovic <mirkoj.anima...@gmail.com>: >> >> On the other hand I found both rigging and animation in Maya makes me >> vomit. But that may be due to fact that never mastered rigging in Maya >> myself as after trying it in SI it was whole new world. >> As for animation... ALL rigs I ever had to work with in Maya were made by >> riggers that should better stay away from any rigging at all. Half-riggers >> that makes half done, bad rigs that breaks and brings any comp to crawl >> with like 4fps playback. >> So unless you have like master rigger at hand.. don't count on good >> animation in Maya. >> And trust me most of small to medium studios and freelancers don't have >> access to good rigger. And that is when nightmare starts and never ends >> >> >> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge >> <ethivie...@hybride.com>wrote: >> >> Being super realistic, the only option for serious film work in regards >> to rigging and animation is Maya. Sorry if people don't want to hear it but >> it is. I personally don't see anything coming in the next 2 years that is >> going to be up to the level we need it to be to do everything we can now >> other than Maya. I'm not saying we won't push Fabric very hard on top of >> it, but for keyframe animation, deformation effects, and general rigging >> tools, there isn't anything else. >> >> 2 cents. >> >> Eric T. >> >> >> On Friday, Februa >> >>