euh...

Lu, it's different for everyone. Studios and/or individuals.
It's all about how you feel and how much time you will be able to put into learning new stuffs to become productive as you are used to be. 

I dont see any "Boom!!" here.  Raff is not bashing Olivier at all. 

He is right (as always).  But i also understands Olivier's feeling and uncertainity.  It's just normal to have fear of the unknown in our day to day life that puts the peanut butter on our tables.

Is there a Uber/Ultimate solution to all of this for everyone's needs?   Awnser is NO. 


What's your personnal plan Lu? 


sly



Sylvain Lebeau // SHED
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VFX Curriculum 03: Compositing Basics




On Mar 13, 2014, at 8:57 PM, Meng-Yang Lu <ntmon...@gmail.com> wrote:

Words were said.  Boom!

-Lu


On Thu, Mar 13, 2014 at 5:30 PM, Eric Thivierge <ethivie...@gmail.com> wrote:
Yeah, what he said.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Thu, Mar 13, 2014 at 8:23 PM, Raffaele Fragapane <raffsxsil...@googlemail.com> wrote:
Let me clarify that I'm not saying you have it easy by any means, but as an individual you are in control of you own time, unconditionally.
You don't NEED TO drop Soft right now (unless the job market withers instantly), you can keep doing business as usual as an individual for at least a few months, and go in crunch time to re-educate yourself freely in your spare time. That's by no means ideal, or even nice, but you can do it; you can turn on a dime.

You decide to learn rigging in Maya? You can still model in Soft, you are a one man band pipe, that's a no brainer, and then you can double up your rigging effort to rig the thing in Soft for your client output, and try to replicate it in Maya at night.

Unless you have, and need to, work for 16 hours a day you should have a pile of free time you wouldn't have been able to monetize otherwise that you now have to "invest", even if against your will.

As a company it's not that simple. You don't have such a commodity as non monetized time. Every single minute of your employees is paid for in one way or another. Money, TIL, or if you don't offer recompense for overtime much worse consequences. You do not have the same agility, simple as that, and while as an individual you are fully in control of your assets and Q/C is in built in the work itself, as a company those interim stage have considerable added cost and require refactoring.

Now, again, please don't think I'm downplaying this. We all have hobbies, or families, or excees of work, or a mix of those, and it's a very, very real cost to sacrifice any of those for the sake of re qualifying yourself. If it's not an economic cost (no work excess you can sell), at the very least it's a considerable emotional and intellectual effort which is very likely to drain you, and sustained for too long will eventually affect the money earning hours of your day, and is therefore to be managed carefully.

The only reason I'm continuing this debate isn't for the sake of argument, it's because I'm witnessing a lot of defeatism, and purely out of care for my peers and a community I've been part of for my entire adult life I'd like to see people shake free of it.
Saying that changing application will demote you to junior for a while is non-sense. The distinction between a junior and a senior is NOT their software dexterity, if it was we'd look for app monkeys and would never re-train people across software.
The distinction between a junior and a senior is experience, ingenuity matured into applicable skills, the ability to think logically and critically under pressure, the sum of all their projects giving them vision over the next. Nobody will take any of that away from you, don't let anything or anybody EVER convince you that you are the software you use. It has impact, considerable impact, but it only defines a very small part of your overall value.


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