Correction.... Nonsacred tool -- Joey Ponthieux __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Tuesday, March 25, 2014 1:57 PM To: softimage@listproc.autodesk.com Subject: RE: humanize maya, SOFT top 5 Same here. But I will clarify it. In Softimage there are literally tens if not more than a hundred "g" commands, one stored in each button. In Maya there is only one unless you count the sacred tool. Then there are two. It doesn't even get close to being the same thing. -- Joey Ponthieux __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum Sent: Tuesday, March 25, 2014 1:53 PM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Re: humanize maya, SOFT top 5 Jean louis You beat me to it. I was just about to say that. Alastair Alastair Hearsum Head of 3d [GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk<http://www.glassworks.co.uk/> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 25/03/2014 17:49, Jean-Louis Billard wrote: Hi Shuting, That's not the same thing at all I'm afraid. In Softimage *every* menu has it's own memory of the last command accessed. So you can middle click any menu and repeat its last command (as long as there has been one used within the session) Regards, Jean-Louis Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com<mailto:jean-lo...@digitalgolem.com> http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels On 25 Mar 2014, at 18:46, Shuting Chang <shuting.ch...@autodesk.com><mailto:shuting.ch...@autodesk.com> wrote: Hi Paul, I am a design in Maya team. I am collecting the feedback from this email group and use them to improve Maya. I agree that Maya icons need some texts. But for "5", in Maya we have "g" to repeat last action. Hope this is helpful. Thank you, Shuting From: Paul Griswold <pgrisw...@fusiondigitalproductions.com<mailto:pgrisw...@fusiondigitalproductions.com><mailto:pgrisw...@fusiondigitalproductions.com><mailto:pgrisw...@fusiondigitalproductions.com>> Reply-To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com>> Date: Tuesday, March 25, 2014 at 12:40 PM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com>> Subject: Re: humanize maya, SOFT top 5 I think part of the problem with a lot/all of the devs working on Maya is - you guys use this stuff day in and day out and you already understand how & why things are the way they are. I would strongly urge the entire Maya team to do some real user interface & usability testing with a 3rd party testing service. Get people from all sorts of backgrounds and actually record them trying to use Maya to achieve specific tasks. My gut instinct says, most of the team will be very surprised at how unintuitive and difficult Maya is for most people that don't live in the Maya universe. As for top 5: 1. Text based everything - I hate the shelf in Softimage as well as the UV editor. Get rid of icons entirely. 2. Drag and drop divots & simple expressions. 3. Consistent UI - this was my last wish for Softimage. I wanted the FXTree to be updated to match ICE and the Render Tree (and possibly the schematic view to get updated as well). There should not be more than 1 style of graph in Maya and all navigation should use the same mouse/key combo everywhere. Additionally, revisit what things are named. As mentioned in a previous email - why is there at tab called Renderer and a tab called Rendering, or a tab called Shading and a tab called Surfaces? Maybe to long-time Maya users that makes sense, but if you open the software for the first time, that makes absolutely no sense at all. 4. Sticky keys. 5. Middle-click repeat the last action. I use this every day of the week. -PG On Tue, Mar 25, 2014 at 12:25 PM, Luc-Eric Rousseau <luceri...@gmail.com<mailto:luceri...@gmail.com><mailto:luceri...@gmail.com><mailto:luceri...@gmail.com>> wrote: Text not icons I don't understand this one. Which part of the UI is this a problem with that it isn't in Softimage? You have the shelf at the top of the UI, but that's just shortcuts to things that are already in the menu. Hide the shelf if you don't want it (there is also a shelf in XSI) For the viewport ("panel") toolbar, if you don't use it, you can hide it (shift+ctrl+m) - these are all shortcuts to the items also in the menu. It certainly would not make sense to turn that into text buttons, although they should be generally fewer and bigger buttons there. But again these are shotcuts to the text menus. Everything is menu-based in Maya. <winmail.dat>