We are keeping MMB Repeat under consideration for Maya, thanks all for the
feedback.

On Wednesday, March 26, 2014, Matt Lind <ml...@carbinestudios.com> wrote:

> I fully understood what your post was about, Luc-Eric.
>
> What I stated is what many users here liked MMB upon learning about it as,
> other than myself and one other person, nobody had used Softimage before.
>  They had all come from 3DSMax and/or Maya.  Many of them have commented
> they wish the MMB feature was in Maya as it's simple, intuitive, and saves
> repetitive work freeing up a spot or two on the keyboard for something
> else.  While you can use 'g' in Maya, it's not the same as MMB in the menus
> as each menu can have its own history remembering a different command
> whereas 'g' can only remember one command - the most recent.  That's
> important.  Users here have a mentality burned into their skulls from those
> other software that they have to make lots of keyboard shortcuts and
> toolbars to get anything done.  Introducing something like a MMB is a
> revelation as it's both simple and powerful.
>
> What should also be conveyed is that when artists feel like they have to
> make lots of keyboard shortcuts and toolbars, they often tend to start
> dabbling in scripting to make those customizations.  Artist code tends to
> be a frequent cause of fires I have to exterminate and generally a waste of
> my time as a TD.  If artists have these nice UI workflow touches such as
> MMB to repeat, they're less inclined to write crappy code which means fewer
> fires to fight and more focus on productivity not only for the artists, but
> also for me as it allows me to spend more time focusing on writing tools
> which can provide bigger impact than quickie buttons.
>
>
> Matt
>
>
>
>
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com <javascript:;> [mailto:
> softimage-boun...@listproc.autodesk.com <javascript:;>] On Behalf Of
> Luc-Eric Rousseau
> Sent: Wednesday, March 26, 2014 12:25 PM
> To: softimage@listproc.autodesk.com <javascript:;>
> Subject: Re: humanize Maya, SOFT top 5
>
> On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind 
> <ml...@carbinestudios.com<javascript:;>>
> wrote:
> > Here at Carbine, users like the MMB to repeat a menu command.  It's
> popular.  They're not as fond of tear off menus.  They don't hate tear off
> menus, but given the choice they'll use a custom key as 1st option, custom
> toolbar as 2nd option, and tear off menu as last option.  The issue being
> that tear off menus don't allow for customized menus. You only get the
> existing menu structure in a different place.
> >
> > What users want is clutter free and minimal effort to execute commands
> or a series of commands.  Tear off menus are good for situations where the
> entire menu is a custom menu of commands like a custom toolbar would be,
> and the commands in that menu are very closely related to the task at hand.
>  If the menu is full of built-in commands, they're less liked because
> usually the user only cares about one or two tools in the menu but is stuck
> having to take all of them as part of the package deal resulting in
> clutter.  For example, go to the property menu and you have entries for
> visibility, display, etc..., but also a lot of unrelated tools such as
> rendermap or gator.  It's a very tall menu but the user only wants 3 or 4
> items out of 30.  If tear off menus allowed individual items to be torn off
> and merged into a toolbar, then that would be ideal.
> >
> > Implementing MMB to repeat a command in a menu would be a popular move.
>
> that's OK, but that's in Softimage.  The bit that's not obvious is whether
> someone using Maya needs a MMB, that's what my post is meant to be about.
> In Maya, you can even hold shift+ctrl while selecting a menu to make it a
> button the shelf.  (Doing the same thing in Softimage would be a
> pain) You'll be working differently, have different reflexes.
>
>
>

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