We are keeping MMB Repeat under consideration for Maya, thanks all for the feedback.
On Wednesday, March 26, 2014, Matt Lind <ml...@carbinestudios.com> wrote: > I fully understood what your post was about, Luc-Eric. > > What I stated is what many users here liked MMB upon learning about it as, > other than myself and one other person, nobody had used Softimage before. > They had all come from 3DSMax and/or Maya. Many of them have commented > they wish the MMB feature was in Maya as it's simple, intuitive, and saves > repetitive work freeing up a spot or two on the keyboard for something > else. While you can use 'g' in Maya, it's not the same as MMB in the menus > as each menu can have its own history remembering a different command > whereas 'g' can only remember one command - the most recent. That's > important. Users here have a mentality burned into their skulls from those > other software that they have to make lots of keyboard shortcuts and > toolbars to get anything done. Introducing something like a MMB is a > revelation as it's both simple and powerful. > > What should also be conveyed is that when artists feel like they have to > make lots of keyboard shortcuts and toolbars, they often tend to start > dabbling in scripting to make those customizations. Artist code tends to > be a frequent cause of fires I have to exterminate and generally a waste of > my time as a TD. If artists have these nice UI workflow touches such as > MMB to repeat, they're less inclined to write crappy code which means fewer > fires to fight and more focus on productivity not only for the artists, but > also for me as it allows me to spend more time focusing on writing tools > which can provide bigger impact than quickie buttons. > > > Matt > > > > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com <javascript:;> [mailto: > softimage-boun...@listproc.autodesk.com <javascript:;>] On Behalf Of > Luc-Eric Rousseau > Sent: Wednesday, March 26, 2014 12:25 PM > To: softimage@listproc.autodesk.com <javascript:;> > Subject: Re: humanize Maya, SOFT top 5 > > On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind > <ml...@carbinestudios.com<javascript:;>> > wrote: > > Here at Carbine, users like the MMB to repeat a menu command. It's > popular. They're not as fond of tear off menus. They don't hate tear off > menus, but given the choice they'll use a custom key as 1st option, custom > toolbar as 2nd option, and tear off menu as last option. The issue being > that tear off menus don't allow for customized menus. You only get the > existing menu structure in a different place. > > > > What users want is clutter free and minimal effort to execute commands > or a series of commands. Tear off menus are good for situations where the > entire menu is a custom menu of commands like a custom toolbar would be, > and the commands in that menu are very closely related to the task at hand. > If the menu is full of built-in commands, they're less liked because > usually the user only cares about one or two tools in the menu but is stuck > having to take all of them as part of the package deal resulting in > clutter. For example, go to the property menu and you have entries for > visibility, display, etc..., but also a lot of unrelated tools such as > rendermap or gator. It's a very tall menu but the user only wants 3 or 4 > items out of 30. If tear off menus allowed individual items to be torn off > and merged into a toolbar, then that would be ideal. > > > > Implementing MMB to repeat a command in a menu would be a popular move. > > that's OK, but that's in Softimage. The bit that's not obvious is whether > someone using Maya needs a MMB, that's what my post is meant to be about. > In Maya, you can even hold shift+ctrl while selecting a menu to make it a > button the shelf. (Doing the same thing in Softimage would be a > pain) You'll be working differently, have different reflexes. > > >