Oh, and another one for my list: Maya's propensity for removing my selection is also fairly annoying - simple things like toggling visibility become a bit of a pain (of course the lack of a visibility toggle doesn't help in the first place).
On 27 March 2014 11:07, Brent McPherson <brent.mcpher...@autodesk.com>wrote: > True, that has always been a problem with US-centric keyboard layouts and > it always makes sense to do some basic personal customization for > international keyboards... > > P.S. Apple keyboards in the UK have *spiral-galaxy* key where back-tick > normally is!? I think I'll start calling it the Hawking key for lack of a > better name. ;-) > > http://markinns.com/articles/full/apple_keyboards > -- > Brent > > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara > Sent: 27 March 2014 10:32 > To: softimage@listproc.autodesk.com > Subject: Re: humanize Maya, SOFT top 5 > > Oops I pressed send too soon. I meant it is now pretty close to Softimage > but without the non destructive workflow (edit topology without breaking > your weights) which is a huge difference but still modeling is better than > a few years ago. > > Thanks Brent for those tips ! > I don't think the backtick is usable in a japanese keyboard though. I > can't find the japanese equivalent. > > Martin > > On Thu, Mar 27, 2014 at 6:52 PM, Martin Yara <furik...@gmail.com<mailto: > furik...@gmail.com>> wrote: > Maya has a Modeling Toolkit since 2014 and it is quite similar to > Softimage Move Tool. And it is IMHO the best addition Maya has had in the > last few years from a Modeler POV. I mean it is now pretty close to > Softimage (without the > > >