Create an empty group(null). Make sure it is still selected. Set the null's rotation to the rotation that you want the object's pivot to be.
Make the object as a child to the null. Middle click drag and drop the object on the null in the outliner is the easiest way. Open the new hierarchy and select only the object under the null, and not the null. Execute Modify->Freeze Transformations( make sure at least the Freeze Rotate is selected in the option box) Execute Edit->Unparent The object will now have the pivot orientation you want. It may also have some transformGeometry history as well if you had construction history turned on. Edit->Delete by Type->History if you want to get rid of it. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: Thursday, March 27, 2014 12:38 PM To: XSI List to post Subject: Re: humanize Maya, SOFT top 5 So I got my first Maya job in years and here I am trying to figure out how to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you can just move it. WTF???? On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg <peter....@googlemail.com<mailto:peter....@googlemail.com>> wrote: Oh, and another one for my list: Maya's propensity for removing my selection is also fairly annoying - simple things like toggling visibility become a bit of a pain (of course the lack of a visibility toggle doesn't help in the first place). On 27 March 2014 11:07, Brent McPherson <brent.mcpher...@autodesk.com<mailto:brent.mcpher...@autodesk.com>> wrote: True, that has always been a problem with US-centric keyboard layouts and it always makes sense to do some basic personal customization for international keyboards... P.S. Apple keyboards in the UK have *spiral-galaxy* key where back-tick normally is!? I think I'll start calling it the Hawking key for lack of a better name. ;-) http://markinns.com/articles/full/apple_keyboards -- Brent From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Martin Yara Sent: 27 March 2014 10:32 To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Re: humanize Maya, SOFT top 5 Oops I pressed send too soon. I meant it is now pretty close to Softimage but without the non destructive workflow (edit topology without breaking your weights) which is a huge difference but still modeling is better than a few years ago. Thanks Brent for those tips ! I don't think the backtick is usable in a japanese keyboard though. I can't find the japanese equivalent. Martin On Thu, Mar 27, 2014 at 6:52 PM, Martin Yara <furik...@gmail.com<mailto:furik...@gmail.com><mailto:furik...@gmail.com<mailto:furik...@gmail.com>>> wrote: Maya has a Modeling Toolkit since 2014 and it is quite similar to Softimage Move Tool. And it is IMHO the best addition Maya has had in the last few years from a Modeler POV. I mean it is now pretty close to Softimage (without the -- www.johnrichardsanchez.com<http://www.johnrichardsanchez.com>