Yes I did it finally. But I mean seriously I have to go through all that to rotate a center???? This is what we are talking about. Poor poor Maya users. :(
On Thu, Mar 27, 2014 at 1:16 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > Create an empty group(null). Make sure it is still selected. > > > > Set the null's rotation to the rotation that you want the object's pivot > to be. > > > > Make the object as a child to the null. Middle click drag and drop the > object on the null in the outliner is the easiest way. > > > > Open the new hierarchy and select only the object under the null, and not > the null. > > > > Execute Modify->Freeze Transformations( make sure at least the Freeze > Rotate is selected in the option box) > > > > Execute Edit->Unparent > > > > The object will now have the pivot orientation you want. It may also have > some transformGeometry history as well if you had construction history > turned on. > > > > Edit->Delete by Type->History if you want to get rid of it. > > > > > > -- > > Joey Ponthieux > > LaRC Information Technology Enhanced Services (LITES) > > Mymic Technical Services > > NASA Langley Research Center > > __________________________________________________ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Richard > Sanchez > *Sent:* Thursday, March 27, 2014 12:38 PM > *To:* XSI List to post > > *Subject:* Re: humanize Maya, SOFT top 5 > > > > So I got my first Maya job in years and here I am trying to figure out how > to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you > can just move it. WTF???? > > > > On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg <peter....@googlemail.com> > wrote: > > Oh, and another one for my list: Maya's propensity for removing my > selection is also fairly annoying - simple things like toggling visibility > become a bit of a pain (of course the lack of a visibility toggle doesn't > help in the first place). > > > > On 27 March 2014 11:07, Brent McPherson <brent.mcpher...@autodesk.com> > wrote: > > True, that has always been a problem with US-centric keyboard layouts and > it always makes sense to do some basic personal customization for > international keyboards... > > P.S. Apple keyboards in the UK have *spiral-galaxy* key where back-tick > normally is!? I think I'll start calling it the Hawking key for lack of a > better name. ;-) > > http://markinns.com/articles/full/apple_keyboards > > -- > Brent > > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara > > Sent: 27 March 2014 10:32 > > To: softimage@listproc.autodesk.com > Subject: Re: humanize Maya, SOFT top 5 > > Oops I pressed send too soon. I meant it is now pretty close to Softimage > but without the non destructive workflow (edit topology without breaking > your weights) which is a huge difference but still modeling is better than > a few years ago. > > Thanks Brent for those tips ! > I don't think the backtick is usable in a japanese keyboard though. I > can't find the japanese equivalent. > > Martin > > On Thu, Mar 27, 2014 at 6:52 PM, Martin Yara <furik...@gmail.com<mailto: > furik...@gmail.com>> wrote: > Maya has a Modeling Toolkit since 2014 and it is quite similar to > Softimage Move Tool. And it is IMHO the best addition Maya has had in the > last few years from a Modeler POV. I mean it is now pretty close to > Softimage (without the > > > > > > > -- > > www.johnrichardsanchez.com > -- www.johnrichardsanchez.com