yeah, afaik you can only rotate the rotation axis of your rotation pivot. Martin Sent from my iPhone
> On 2014/03/28, at 2:31, John Richard Sanchez <youngupstar...@gmail.com> wrote: > > Yes I did it finally. But I mean seriously I have to go through all that to > rotate a center???? This is what we are talking about. Poor poor Maya users. > :( > > >> On Thu, Mar 27, 2014 at 1:16 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] >> <j.ponthi...@nasa.gov> wrote: >> Create an empty group(null). Make sure it is still selected. >> >> >> >> Set the null’s rotation to the rotation that you want the object’s pivot to >> be. >> >> >> >> Make the object as a child to the null. Middle click drag and drop the >> object on the null in the outliner is the easiest way. >> >> >> >> Open the new hierarchy and select only the object under the null, and not >> the null. >> >> >> >> Execute Modify->Freeze Transformations( make sure at least the Freeze Rotate >> is selected in the option box) >> >> >> >> Execute Edit->Unparent >> >> >> >> The object will now have the pivot orientation you want. It may also have >> some transformGeometry history as well if you had construction history >> turned on. >> >> >> >> Edit->Delete by Type->History if you want to get rid of it. >> >> >> >> >> >> -- >> >> Joey Ponthieux >> >> LaRC Information Technology Enhanced Services (LITES) >> >> Mymic Technical Services >> >> NASA Langley Research Center >> >> __________________________________________________ >> >> Opinions stated here-in are strictly those of the author and do not >> >> represent the opinions of NASA or any other party. >> >> >> >> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard >> Sanchez >> Sent: Thursday, March 27, 2014 12:38 PM >> To: XSI List to post >> >> >> Subject: Re: humanize Maya, SOFT top 5 >> >> >> So I got my first Maya job in years and here I am trying to figure out how >> to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you >> can just move it. WTF???? >> >> >> >> On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg <peter....@googlemail.com> wrote: >> >> Oh, and another one for my list: Maya's propensity for removing my selection >> is also fairly annoying - simple things like toggling visibility become a >> bit of a pain (of course the lack of a visibility toggle doesn't help in the >> first place). >> >> >> >> On 27 March 2014 11:07, Brent McPherson <brent.mcpher...@autodesk.com> wrote: >> >> True, that has always been a problem with US-centric keyboard layouts and it >> always makes sense to do some basic personal customization for international >> keyboards... >> >> P.S. Apple keyboards in the UK have *spiral-galaxy* key where back-tick >> normally is!? I think I'll start calling it the Hawking key for lack of a >> better name. ;-) >> >> http://markinns.com/articles/full/apple_keyboards >> >> -- >> Brent >> >> >> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara >> >> Sent: 27 March 2014 10:32 >> >> To: softimage@listproc.autodesk.com >> Subject: Re: humanize Maya, SOFT top 5 >> >> Oops I pressed send too soon. I meant it is now pretty close to Softimage >> but without the non destructive workflow (edit topology without breaking >> your weights) which is a huge difference but still modeling is better than a >> few years ago. >> >> Thanks Brent for those tips ! >> I don't think the backtick is usable in a japanese keyboard though. I can't >> find the japanese equivalent. >> >> Martin >> >> On Thu, Mar 27, 2014 at 6:52 PM, Martin Yara >> <furik...@gmail.com<mailto:furik...@gmail.com>> wrote: >> Maya has a Modeling Toolkit since 2014 and it is quite similar to Softimage >> Move Tool. And it is IMHO the best addition Maya has had in the last few >> years from a Modeler POV. I mean it is now pretty close to Softimage >> (without the >> >> >> >> >> >> >> >> -- >> >> www.johnrichardsanchez.com >> > > > > -- > www.johnrichardsanchez.com