yes... still there. define the render channel (ambient, specular, etc.), then change the format to EXR
look here: http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang <soni...@gmail.com> wrote: > Hi all: > > So I'm wrapping up a little short animation test in XSI, and I haven't > touched the default MR renderer in it for quite awhile...was wondering if > there was actually a way to now render multichannel EXRs natively with > mental ray shaders? I tried searching around for the old ctrl_pass shaders > thingy, but couldn't find it anywhere. (I don't have access to VRay at > home, which is why I'm asking =\ ) But it seems that looking through the > docs there still isn't any mention about it... > > -- > Yours sincerely, > Siew Yi Liang > > -- Best Regards, * Stephen P. Davidson* *(954) 552-7956* sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com>