yes... still there.
define the render channel (ambient, specular, etc.),  then change the
format to EXR

look here:
http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596


On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang <soni...@gmail.com> wrote:

>  Hi all:
>
> So I'm wrapping up a little short animation test in XSI, and I haven't
> touched the default MR renderer in it for quite awhile...was wondering if
> there was actually a way to now render multichannel EXRs natively with
> mental ray shaders? I tried searching around for the old ctrl_pass shaders
> thingy, but couldn't find it anywhere. (I don't have access to VRay at
> home, which is why I'm asking =\ ) But it seems that looking through the
> docs there still isn't any mention about it...
>
> --
> Yours sincerely,
> Siew Yi Liang
>
>


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*    sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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