Hi,
that would follow... the scene is rather 'old', and I have messed a lot
with it. Wouldn't be surprised if it contained some garbage already.
How can I mop up? Merge? Means loosing all layers, right?
------ Originalnachricht ------
Von: "Christian Keller" <chris3...@me.com>
An: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
Gesendet: 22.04.2014 21:45:05
Betreff: Re: Re[2]: lag when editing components
It might be the case that you've a lot of dirty models in your scene.
Most of the time it helps that you do something like extract all polys
from that mesh into a new one and delete the original . But with that
amount of objects it's a bit of an overkill, even when you script
it....
--
christian keller
visual effects|direction
m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com
gesendet von meinem iDing
Am 22.04.2014 um 18:14 schrieb Martin Yara <furik...@gmail.com>:
I haven't used Quadros for quite a while, but they used to be faster
than GeForces when dealing with very dense meshes.
It's been said that newer GeForces are deliberately crippled to
increment this difference.
GeForces are faster only for GPU rendering and games.
BTW, FCurve glitches happen when you disable Aero.
Don't disable Aero! But that's another problem.
I tried to reproduce your problem, I just created a scene with 10,000+
spheres (480poly), 4.8 Million triangles total and XSI.exe is using
about 2GB of RAM
None of them have materials or deformers.
The scene is very slow but I have no lag when creating new primitives
or dealing with a few isolated objects and their components.
i5 16GB RAM / GeForce GTX 650 1GB / HQV disabled
I've had some delay with the move tool and a high dense mesh with a
few poly clusters. Hiding a few components solved the problem but I
had to hide/unhide a lot while tweaking the object.
Martin
On Tue, Apr 22, 2014 at 10:43 PM, Eugen Sares <sof...@mail.sprit.org>
wrote:
Yes, thanks, HQV was already off.
The overall viewport performance is good, actually. No artifacts,
also.. It's just when moving components that I encounter this strange
lag.
When I edit multiple meshes at once (which I often have to), the lag
seems to multiply with every selected object.
I downgraded from an nVidia beta driver to 335.23, the latest stable,
but I can't say that made much difference.
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