Maybe some kind of user normals, clusters or are they connected in some way
to other things in the scene, or share some kind of property?


On Tue, Apr 22, 2014 at 12:27 PM, Eugen Sares <sof...@mail.sprit.org> wrote:

>  Hi, thanks!
>  Yes, I isolate the objects of course.
>
>
> ------ Originalnachricht ------
> Von: "Oscar Juarez" <tridi.animei...@gmail.com>
> An: "Eugen Sares" <sof...@mail.sprit.org>; "
> softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
> Gesendet: 22.04.2014 12:06:16
> Betreff: Re: lag when editing components
>
>
> does this happen if everything is hidden but the object you are editing?
>
>
> On Tue, Apr 22, 2014 at 11:48 AM, Eugen Sares <sof...@mail.sprit.org>wrote:
>
>>  Hello,
>> architectural scene here, >5500 objects.
>> Whenever I edit any polygon mesh, I get a strange few seconds delay
>> before the components actually move. Extremely annoying!
>> When I create a new object, there's a few seconds delay, too.
>> Is all this due to the fact that Softimage doesn't handle high object
>> counts too well?
>> Anything I can do about it?
>> Splitting up the scene, of course. Already did this to a degree, but that
>> make things quite hard to keep together in the end.
>>
>> Thanks a lot!
>> Eugen
>>
>>
>
>
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