Isolate is not the same as hidden. Isolate tells a viewport what to draw. Hiding an object tells Softimage whether to evaluate it or not (in most cases).
A couple tips to speed things up: - Hide cameras and anything not needed - Use a single viewport - Close floating views. Especially FCurve, Schematic, or other data heavy views - Solo the viewport you are working in, and maximize it. - Single screen layout (such as default layout). - Freeze construction history of objects - If using referenced models, inspect the deltas for excessive recorded edits. - Inspect scene for CPU hogging operators such as tangents operator, ICE topology, … - Turn off excessive displays such as statistics. - Activate coarse display - Turn off HQV - Set shading to something light - Turn off unnecessary displays such as wireframe on shaded, ghosting, normals, etc… - Put things in hierarchies. - Minimize use of parameter overrides - Minimize number of layers - Reduce undo history size - Remove projects/workgroups on remote drives from your project manager/plugin manager respectively. - Make sure all assets are local to your computer - Turn off events running in the background - Activate ‘compositing’ (eg; necessary component of Aero) in your windows preferences under the performance section I’m sure there’s more, but that’s what comes off the top of my head. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Tuesday, April 22, 2014 3:27 AM To: softimage@listproc.autodesk.com Subject: Re[2]: lag when editing components Hi, thanks! Yes, I isolate the objects of course. ------ Originalnachricht ------ Von: "Oscar Juarez" <tridi.animei...@gmail.com<mailto:tridi.animei...@gmail.com>> An: "Eugen Sares" <sof...@mail.sprit.org<mailto:sof...@mail.sprit.org>>; "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> Gesendet: 22.04.2014 12:06:16 Betreff: Re: lag when editing components does this happen if everything is hidden but the object you are editing? On Tue, Apr 22, 2014 at 11:48 AM, Eugen Sares <sof...@mail.sprit.org<mailto:sof...@mail.sprit.org>> wrote: Hello, architectural scene here, >5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end. Thanks a lot! Eugen ________________________________ [http://static.avast.com/emails/avast-mail-stamp.png]<http://www.avast.com/> Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus<http://www.avast.com/> Schutz ist aktiv.