Hi, thanks!
Yes, I isolate the objects of course.
------ Originalnachricht ------
Von: "Oscar Juarez" <tridi.animei...@gmail.com>
An: "Eugen Sares" <sof...@mail.sprit.org>;
"softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
Gesendet: 22.04.2014 12:06:16
Betreff: Re: lag when editing components
does this happen if everything is hidden but the object you are
editing?
On Tue, Apr 22, 2014 at 11:48 AM, Eugen Sares <sof...@mail.sprit.org>
wrote:
Hello,
architectural scene here, >5500 objects.
Whenever I edit any polygon mesh, I get a strange few seconds delay
before the components actually move. Extremely annoying!
When I create a new object, there's a few seconds delay, too.
Is all this due to the fact that Softimage doesn't handle high object
counts too well?
Anything I can do about it?
Splitting up the scene, of course. Already did this to a degree, but
that make things quite hard to keep together in the end.
Thanks a lot!
Eugen
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