What graphics card are you using?
On 22 April 2014 12:13, Eugen Sares <sof...@mail.sprit.org> wrote: > It's a big scene, can't do much about it. 4 buildings. > Offloaded all the vegetation and other assets already, but I want to keep > the buildings, because I want to access/copy certain parts. > Splitting it up further would complicate things, too, on another level.. > > Anyway I wonder what polygon editing has to do with object count. > > I'm afraid Softimage just sucks when the scene reaches a certain size. 3ds > max performs better - but who likes 3ds max. > > > ------ Originalnachricht ------ > Von: "Sebastien Sterling" <sebastien.sterl...@gmail.com> > An: "Eugen Sares" <sof...@mail.sprit.org>; softimage@listproc.autodesk.com > Gesendet: 22.04.2014 13:02:00 > Betreff: Re: Re[4]: lag when editing components > > > isn't 5500 un-instanced objects quite a lot ? > > > On 22 April 2014 11:53, Eugen Sares <sof...@mail.sprit.org> wrote: > >> No, meshes are frozen. Some have polygon clusters, others not. Seems >> not to make a difference. >> >> >> ------ Originalnachricht ------ >> Von: "Oscar Juarez" <tridi.animei...@gmail.com> >> An: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> >> Gesendet: 22.04.2014 12:45:39 >> Betreff: Re: Re[2]: lag when editing components >> >> >> Maybe some kind of user normals, clusters or are they connected in some >> way to other things in the scene, or share some kind of property? >> >> >> On Tue, Apr 22, 2014 at 12:27 PM, Eugen Sares <sof...@mail.sprit.org>wrote: >> >>> Hi, thanks! >>> Yes, I isolate the objects of course. >>> >>> >>> ------ Originalnachricht ------ >>> Von: "Oscar Juarez" <tridi.animei...@gmail.com> >>> An: "Eugen Sares" <sof...@mail.sprit.org>; " >>> softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> >>> Gesendet: 22.04.2014 12:06:16 >>> Betreff: Re: lag when editing components >>> >>> >>> does this happen if everything is hidden but the object you are editing? >>> >>> >>> On Tue, Apr 22, 2014 at 11:48 AM, Eugen Sares <sof...@mail.sprit.org>wrote: >>> >>>> Hello, >>>> architectural scene here, >5500 objects. >>>> Whenever I edit any polygon mesh, I get a strange few seconds delay >>>> before the components actually move. Extremely annoying! >>>> When I create a new object, there's a few seconds delay, too. >>>> Is all this due to the fact that Softimage doesn't handle high object >>>> counts too well? >>>> Anything I can do about it? >>>> Splitting up the scene, of course. Already did this to a degree, but >>>> that make things quite hard to keep together in the end. >>>> >>>> Thanks a lot! >>>> Eugen >>>> >>>> >>> >>> >>> ------------------------------ >>> <http://http//www..avast..com/> >>> >>> Diese E-Mail ist frei von Viren und Malware, denn der avast! >>> Antivirus<http://www.avast.com/>Schutz ist aktiv. >>> >>> >> >> >> ------------------------------ >> <http://www.avast..com/> >> >> Diese E-Mail ist frei von Viren und Malware, denn der avast! >> Antivirus<http://www.avast.com/>Schutz ist aktiv. >> >> > > > ------------------------------ > <http://www.avast.com/> > > Diese E-Mail ist frei von Viren und Malware, denn der avast! > Antivirus<http://www.avast.com/>Schutz ist aktiv. > > -- www.matinai.com