What graphics card are you using?

On 22 April 2014 12:13, Eugen Sares <sof...@mail.sprit.org> wrote:

>  It's a big scene, can't do much about it. 4 buildings.
> Offloaded all the vegetation and other assets already, but I want to keep
> the buildings, because I want to access/copy certain parts.
> Splitting it up further would complicate things, too, on another level..
>
> Anyway I wonder what polygon editing has to do with object count.
>
> I'm afraid Softimage just sucks when the scene reaches a certain size. 3ds
> max performs better - but who likes 3ds max.
>
>
> ------ Originalnachricht ------
> Von: "Sebastien Sterling" <sebastien.sterl...@gmail.com>
> An: "Eugen Sares" <sof...@mail.sprit.org>; softimage@listproc.autodesk.com
> Gesendet: 22.04.2014 13:02:00
> Betreff: Re: Re[4]: lag when editing components
>
>
> isn't 5500 un-instanced objects quite a lot ?
>
>
> On 22 April 2014 11:53, Eugen Sares <sof...@mail.sprit.org> wrote:
>
>>  No, meshes are frozen. Some have polygon clusters, others not. Seems
>> not to make a difference.
>>
>>
>> ------ Originalnachricht ------
>> Von: "Oscar Juarez" <tridi.animei...@gmail.com>
>> An: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
>> Gesendet: 22.04.2014 12:45:39
>> Betreff: Re: Re[2]: lag when editing components
>>
>>
>> Maybe some kind of user normals, clusters or are they connected in some
>> way to other things in the scene, or share some kind of property?
>>
>>
>> On Tue, Apr 22, 2014 at 12:27 PM, Eugen Sares <sof...@mail.sprit.org>wrote:
>>
>>>   Hi, thanks!
>>>  Yes, I isolate the objects of course.
>>>
>>>
>>> ------ Originalnachricht ------
>>> Von: "Oscar Juarez" <tridi.animei...@gmail.com>
>>> An: "Eugen Sares" <sof...@mail.sprit.org>; "
>>> softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
>>> Gesendet: 22.04.2014 12:06:16
>>> Betreff: Re: lag when editing components
>>>
>>>
>>> does this happen if everything is hidden but the object you are editing?
>>>
>>>
>>> On Tue, Apr 22, 2014 at 11:48 AM, Eugen Sares <sof...@mail.sprit.org>wrote:
>>>
>>>>  Hello,
>>>> architectural scene here, >5500 objects.
>>>> Whenever I edit any polygon mesh, I get a strange few seconds delay
>>>> before the components actually move. Extremely annoying!
>>>> When I create a new object, there's a few seconds delay, too.
>>>> Is all this due to the fact that Softimage doesn't handle high object
>>>> counts too well?
>>>> Anything I can do about it?
>>>> Splitting up the scene, of course. Already did this to a degree, but
>>>> that make things quite hard to keep together in the end.
>>>>
>>>> Thanks a lot!
>>>> Eugen
>>>>
>>>>
>>>
>>>
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>>
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