Nice.
I think the problem is with the trigonometry nodes, since ICE treats the
input as degrees, Houdini as radians.
You are mixing the two in your graphs, however if you want to get the same
behavior in Houdini, you should plug a dagtorad node between your t and the
sin and cos nodes.
Ciao


On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <nikaragu...@gmail.com> wrote:

>
> yo, raps !!!
>
> friends, take a look
> https://vimeo.com/94066674
>
> How to port our precious ICE stuff into houdini vex. Questions raised -
> how to create a custom parameter in VEX, just like we do in ICE, and why
> there are different results in math.
> This is interesting i think.
> If you know the answers feel free to comment )))
> Hakuna Matata ))) ahahahaha ))))
>
>

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