Ooops, too late I read the same answer on the houdini forum
On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <stefano.jannu...@gmail.com > wrote: > Nice. > I think the problem is with the trigonometry nodes, since ICE treats the > input as degrees, Houdini as radians. > You are mixing the two in your graphs, however if you want to get the same > behavior in Houdini, you should plug a dagtorad node between your t and the > sin and cos nodes. > Ciao > > > On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <nikaragu...@gmail.com> wrote: > >> >> yo, raps !!! >> >> friends, take a look >> https://vimeo.com/94066674 >> >> How to port our precious ICE stuff into houdini vex. Questions raised - >> how to create a custom parameter in VEX, just like we do in ICE, and why >> there are different results in math. >> This is interesting i think. >> If you know the answers feel free to comment ))) >> Hakuna Matata ))) ahahahaha )))) >> >> >