Ooops, too late I read the same answer on the houdini forum

On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <stefano.jannu...@gmail.com
> wrote:

> Nice.
> I think the problem is with the trigonometry nodes, since ICE treats the
> input as degrees, Houdini as radians.
> You are mixing the two in your graphs, however if you want to get the same
> behavior in Houdini, you should plug a dagtorad node between your t and the
> sin and cos nodes.
> Ciao
>
>
> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <nikaragu...@gmail.com> wrote:
>
>>
>> yo, raps !!!
>>
>> friends, take a look
>> https://vimeo.com/94066674
>>
>> How to port our precious ICE stuff into houdini vex. Questions raised -
>> how to create a custom parameter in VEX, just like we do in ICE, and why
>> there are different results in math.
>> This is interesting i think.
>> If you know the answers feel free to comment )))
>> Hakuna Matata ))) ahahahaha ))))
>>
>>
>

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