thank you, Stefano, your help is much appreciated !!!

2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <stefano.jannu...@gmail.com>:

> Ooops, too late I read the same answer on the houdini forum
>
>
> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <
> stefano.jannu...@gmail.com> wrote:
>
>> Nice.
>> I think the problem is with the trigonometry nodes, since ICE treats the
>> input as degrees, Houdini as radians.
>> You are mixing the two in your graphs, however if you want to get the
>> same behavior in Houdini, you should plug a dagtorad node between your t
>> and the sin and cos nodes.
>> Ciao
>>
>>
>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <nikaragu...@gmail.com> wrote:
>>
>>>
>>> yo, raps !!!
>>>
>>> friends, take a look
>>> https://vimeo.com/94066674
>>>
>>> How to port our precious ICE stuff into houdini vex. Questions raised -
>>> how to create a custom parameter in VEX, just like we do in ICE, and why
>>> there are different results in math.
>>> This is interesting i think.
>>> If you know the answers feel free to comment )))
>>> Hakuna Matata ))) ahahahaha ))))
>>>
>>>
>>
>

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