thank you, Stefano, your help is much appreciated !!!
2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <stefano.jannu...@gmail.com>: > Ooops, too late I read the same answer on the houdini forum > > > On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo < > stefano.jannu...@gmail.com> wrote: > >> Nice. >> I think the problem is with the trigonometry nodes, since ICE treats the >> input as degrees, Houdini as radians. >> You are mixing the two in your graphs, however if you want to get the >> same behavior in Houdini, you should plug a dagtorad node between your t >> and the sin and cos nodes. >> Ciao >> >> >> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <nikaragu...@gmail.com> wrote: >> >>> >>> yo, raps !!! >>> >>> friends, take a look >>> https://vimeo.com/94066674 >>> >>> How to port our precious ICE stuff into houdini vex. Questions raised - >>> how to create a custom parameter in VEX, just like we do in ICE, and why >>> there are different results in math. >>> This is interesting i think. >>> If you know the answers feel free to comment ))) >>> Hakuna Matata ))) ahahahaha )))) >>> >>> >> >