Can you make soft selection clusters ? like in maya ? for rigging and such ?
On 7 May 2014 19:37, Sergio Mucino <sergio.muc...@gmail.com> wrote: > I agree. Falloffs in Modo are pretty wild. I haven't done much modeling > yet, but the small things I did, just made me realize I have to rethink my > modeling methods. I've always been relying on soft selections for most > things. Falloffs go waaaaay beyond that. > > > Sergio Muciño. > Sent from my iPad. > > On May 7, 2014, at 2:27 PM, Steffen Dünner <steffen.duen...@gmail.com> > wrote: > > 2014-05-07 20:10 GMT+02:00 Sergio Mucino <sergio.muc...@gmail.com>: > >> I just discovered the other day that the Edge Bevel tool has some >> craaaaazy preset profile shapes. > > > And whilst talking about "recent discoveries": I found that the modeling > falloffs (and there are plenty of them, most with artist-friendly visual > feedback) are working with all possible tools. > This means you can e.g. first define a falloff along edges and then use > the bevel tool to get a bevel with variable radius. > Or you can use the "Edge Weight Tool" (for creating crease weights for > Pixar SubDs) in combination with falloffs to create creases that slowly > fade from hard to soft. > Amazing. Especially if you can adjust both, the tool properties AND the > falloffs interactively as long as the tool hasn't been "dropped". > > Cheers > Steffen > -- > > PGP-ID(RSA): 0xD6E0CE93 > > Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 > >