Can you make soft selection clusters ? like in maya ? for rigging and such ?


On 7 May 2014 19:37, Sergio Mucino <sergio.muc...@gmail.com> wrote:

> I agree. Falloffs in Modo are pretty wild. I haven't done much modeling
> yet, but the small things I did, just made me realize I have to rethink my
> modeling methods. I've always been relying on soft selections for most
> things. Falloffs go waaaaay beyond that.
>
>
> Sergio Muciño.
> Sent from my iPad.
>
> On May 7, 2014, at 2:27 PM, Steffen Dünner <steffen.duen...@gmail.com>
> wrote:
>
> 2014-05-07 20:10 GMT+02:00 Sergio Mucino <sergio.muc...@gmail.com>:
>
>> I just discovered the other day that the Edge Bevel tool has some
>> craaaaazy preset profile shapes.
>
>
> And whilst talking about "recent discoveries": I found that the modeling
> falloffs (and there are plenty of them, most with artist-friendly visual
> feedback) are working with all possible tools.
> This means you can e.g. first define a falloff along edges and then use
> the bevel tool to get a bevel with variable radius.
> Or you can use the "Edge Weight Tool" (for creating crease weights for
> Pixar SubDs) in combination with falloffs to create creases that slowly
> fade from hard to soft.
> Amazing. Especially if you can adjust both, the tool properties AND the
> falloffs interactively as long as the tool hasn't been "dropped".
>
> Cheers
> Steffen
> --
>
> PGP-ID(RSA): 0xD6E0CE93
>
> Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93
>
>

Reply via email to