NICE!   I might buy Modo today just because of that video.  I'm in the
process of working on a bunch of furniture models & I'm dealing with seams,
piping, etc..  I've been working in 3D Coat because it's great for organic
shapes, but I wasn't really happy with the seams & piping (3D Coat's spline
tools are clunky IMHO).

Thanks for posting that!


ᐧ


On Wed, May 7, 2014 at 12:12 PM, Steffen Dünner
<steffen.duen...@gmail.com>wrote:

> The schematic in Modo is becoming more and more powerful. But "with great
> power comes great responsibility"!
> What I mean is, that it's equally important to have tools to cleanup and
> organize your node graphs as it is to add more features / nodes. What I
> currently miss most is something like a "group comment" in ICE or
> "backdrop" in Nuke. As well as sticky notes and comments. Tools to easily
> align / sort multiple nodes at once, tools to get rid of unused nodes etc.
> But I have high hopes that the Modo dev team gets a hint from the Nuke dev
> team to help them sort it out. ;)
>
> Apart from that I'm already positively shocked by what the schematic can
> already do. Sometimes it really feels like using the SI Render Tree and ICE
> Tree in one single tree, where all kinds of nodes can talk to each other. I
> just discovered that procedural noise textures (and there are a lot of them
> in Modo) can be used to "texture" deformers / falloffs. Or take a look
> here: geometry lookups can directly control shader attributes:
>
> https://drive.google.com/file/d/0BzBIO4PPUuInU1RmTEw5OWdYNGc/preview?pli=1
>
> Something I wished for in Softimage for a long time.
>
> Cheers
> Steffen
>

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