NICE! I might buy Modo today just because of that video. I'm in the process of working on a bunch of furniture models & I'm dealing with seams, piping, etc.. I've been working in 3D Coat because it's great for organic shapes, but I wasn't really happy with the seams & piping (3D Coat's spline tools are clunky IMHO).
Thanks for posting that! ᐧ On Wed, May 7, 2014 at 12:12 PM, Steffen Dünner <steffen.duen...@gmail.com>wrote: > The schematic in Modo is becoming more and more powerful. But "with great > power comes great responsibility"! > What I mean is, that it's equally important to have tools to cleanup and > organize your node graphs as it is to add more features / nodes. What I > currently miss most is something like a "group comment" in ICE or > "backdrop" in Nuke. As well as sticky notes and comments. Tools to easily > align / sort multiple nodes at once, tools to get rid of unused nodes etc. > But I have high hopes that the Modo dev team gets a hint from the Nuke dev > team to help them sort it out. ;) > > Apart from that I'm already positively shocked by what the schematic can > already do. Sometimes it really feels like using the SI Render Tree and ICE > Tree in one single tree, where all kinds of nodes can talk to each other. I > just discovered that procedural noise textures (and there are a lot of them > in Modo) can be used to "texture" deformers / falloffs. Or take a look > here: geometry lookups can directly control shader attributes: > > https://drive.google.com/file/d/0BzBIO4PPUuInU1RmTEw5OWdYNGc/preview?pli=1 > > Something I wished for in Softimage for a long time. > > Cheers > Steffen >