We have to ask why do autodesk feel the need to add bonus tool. They should
just come with the software.




On 2 August 2014 01:22, Sebastien Sterling <sebastien.sterl...@gmail.com>
wrote:

> Hey Will,
>
> Maya bonus tools might be what you are looking for (free addon for maya):
>
> https://www.youtube.com/watch?v=F5oPTUHN-5U#t=67
>
> Dynamic joints added in bonus tools 2013
>
> Hope this helps.
>
> Give everyone at PB my best ;P
>
>
> On 1 August 2014 22:52, Jeremie Passerin <gerem....@gmail.com> wrote:
>
>> Hey Will,
>>
>> I think they attach rig to a simulated hair strand... I'm not quite sure
>> but heard something like that.
>> Also MT_springs = Gear Springs. It's part of the contribution from Helge
>> to Gear.
>> The code is open source by the way, so it shouldn't be too difficult to
>> port it to Maya.
>>
>> Good luck in your research.
>> Jeremie
>>
>>
>> On 1 August 2014 14:12, Will Sharkey <willjshar...@gmail.com> wrote:
>>
>>> Hello,
>>>
>>> I posted this at maya_he3d google group but there is so little traffic,
>>> only 2 posts over there today and I think they were all from me!
>>>
>>> I wonder if you all could shed some light on spring dynamics in Maya,
>>> maybe something similar to mt springs or the cool spring solvers in gear.
>>>
>>> What are some good solutions or tools to achieve this? I noticed there
>>> is a Jiggle Deformer but that seems point based as opposed to an offset on
>>> a controller. Any information would be much appreciated.
>>>
>>> Thanks!
>>>
>>
>>
>

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