We have to ask why do autodesk feel the need to add bonus tool. They should just come with the software.
On 2 August 2014 01:22, Sebastien Sterling <sebastien.sterl...@gmail.com> wrote: > Hey Will, > > Maya bonus tools might be what you are looking for (free addon for maya): > > https://www.youtube.com/watch?v=F5oPTUHN-5U#t=67 > > Dynamic joints added in bonus tools 2013 > > Hope this helps. > > Give everyone at PB my best ;P > > > On 1 August 2014 22:52, Jeremie Passerin <gerem....@gmail.com> wrote: > >> Hey Will, >> >> I think they attach rig to a simulated hair strand... I'm not quite sure >> but heard something like that. >> Also MT_springs = Gear Springs. It's part of the contribution from Helge >> to Gear. >> The code is open source by the way, so it shouldn't be too difficult to >> port it to Maya. >> >> Good luck in your research. >> Jeremie >> >> >> On 1 August 2014 14:12, Will Sharkey <willjshar...@gmail.com> wrote: >> >>> Hello, >>> >>> I posted this at maya_he3d google group but there is so little traffic, >>> only 2 posts over there today and I think they were all from me! >>> >>> I wonder if you all could shed some light on spring dynamics in Maya, >>> maybe something similar to mt springs or the cool spring solvers in gear. >>> >>> What are some good solutions or tools to achieve this? I noticed there >>> is a Jiggle Deformer but that seems point based as opposed to an offset on >>> a controller. Any information would be much appreciated. >>> >>> Thanks! >>> >> >> >