Thanks for the replies. I was looking at simulated hair strands alright, I'll continue that path of research now that I know it is used method. I'd love to port MT_springs to Maya but am a little tight on time at the moment. Possibly at a later date though :)
@Seb Thanks for the link. After I posted the question, I thinking that the Bonus Tool may have a solution! I'll post my results for anyone else who is interested. On Fri, Aug 1, 2014 at 5:52 PM, Jeremie Passerin <gerem....@gmail.com> wrote: > Hey Will, > > I think they attach rig to a simulated hair strand... I'm not quite sure > but heard something like that. > Also MT_springs = Gear Springs. It's part of the contribution from Helge > to Gear. > The code is open source by the way, so it shouldn't be too difficult to > port it to Maya. > > Good luck in your research. > Jeremie > > > On 1 August 2014 14:12, Will Sharkey <willjshar...@gmail.com> wrote: > >> Hello, >> >> I posted this at maya_he3d google group but there is so little traffic, >> only 2 posts over there today and I think they were all from me! >> >> I wonder if you all could shed some light on spring dynamics in Maya, >> maybe something similar to mt springs or the cool spring solvers in gear. >> >> What are some good solutions or tools to achieve this? I noticed there is >> a Jiggle Deformer but that seems point based as opposed to an offset on a >> controller. Any information would be much appreciated. >> >> Thanks! >> > >