Hi!! Yeah I had all that working fine, the dynamic curve with ikspline is pretty straight forward to setup.
I'm not entirely sure how to make that method keyable though, so I can pose the entire chain and the dynamics work on top of that. I'd be interested to hear any suggestions! I tried another method using a jiggle deformer on 2 axis of a null that is pretty close to mt_springs. It seems to be working well and I can cache the deformer or several deformers easily. It needs a little more testing but I'll share it when done if interested. On Monday, August 11, 2014, Mário Domingos <mdomingos.p...@gmail.com> wrote: > Hey man, yep Dynamic curves are the best solution. > > Just make a curve dynamic and use the resulting curve as an IKSpline. > — > Sent from Mailbox <https://www.dropbox.com/mailbox> > > > On Mon, Aug 11, 2014 at 4:10 PM, Jill Ramsay (Contractor) < > jill.ram...@autodesk.com > <javascript:_e(%7B%7D,'cvml','jill.ram...@autodesk.com');>> wrote: > >> Hi Will, >> The Maya forums on Area are pretty active, might be a better place to >> post your questions than the maya_he3d group. >> >> http://forums.autodesk.com/t5/Maya/ct-p/area-c2 >> >> Jill >> >> From: softimage-boun...@listproc.autodesk.com >> <javascript:_e(%7B%7D,'cvml','softimage-boun...@listproc.autodesk.com');> >> [mailto:softimage-boun...@listproc.autodesk.com >> <javascript:_e(%7B%7D,'cvml','softimage-boun...@listproc.autodesk.com');>] >> On Behalf Of Will Sharkey >> Sent: August-01-14 5:12 PM >> To: softimage@listproc.autodesk.com >> <javascript:_e(%7B%7D,'cvml','softimage@listproc.autodesk.com');> >> Subject: OT Maya: Spring Dynamics in Maya >> >> Hello, >> >> I posted this at maya_he3d google group but there is so little traffic, >> only 2 posts over there today and I think they were all from me! >> >> I wonder if you all could shed some light on spring dynamics in Maya, >> maybe something similar to mt springs or the cool spring solvers in gear. >> >> What are some good solutions or tools to achieve this? I noticed there is >> a Jiggle Deformer but that seems point based as opposed to an offset on a >> controller. Any information would be much appreciated. >> >> Thanks! >> <winmail.dat> >> <winmail.dat> > > > -- Sent from Gmail Mobile