A strong indication that even devs working on it know that the software their evil overlords are hawking is worse then fucking dirt on the artist.
On 4 August 2014 00:52, Ben Barker <ben.bar...@gmail.com> wrote: > I always got the impression it was a support thing. Sort of like Gmail > being in 'beta phase' for a decade. > > > On Sun, Aug 3, 2014 at 2:47 PM, Ben Beckett <nebbeck...@gmail.com> wrote: > >> We have to ask why do autodesk feel the need to add bonus tool. They >> should just come with the software. >> >> >> >> >> On 2 August 2014 01:22, Sebastien Sterling <sebastien.sterl...@gmail.com> >> wrote: >> >>> Hey Will, >>> >>> Maya bonus tools might be what you are looking for (free addon for maya): >>> >>> https://www.youtube.com/watch?v=F5oPTUHN-5U#t=67 >>> >>> Dynamic joints added in bonus tools 2013 >>> >>> Hope this helps. >>> >>> Give everyone at PB my best ;P >>> >>> >>> On 1 August 2014 22:52, Jeremie Passerin <gerem....@gmail.com> wrote: >>> >>>> Hey Will, >>>> >>>> I think they attach rig to a simulated hair strand... I'm not quite >>>> sure but heard something like that. >>>> Also MT_springs = Gear Springs. It's part of the contribution from >>>> Helge to Gear. >>>> The code is open source by the way, so it shouldn't be too difficult to >>>> port it to Maya. >>>> >>>> Good luck in your research. >>>> Jeremie >>>> >>>> >>>> On 1 August 2014 14:12, Will Sharkey <willjshar...@gmail.com> wrote: >>>> >>>>> Hello, >>>>> >>>>> I posted this at maya_he3d google group but there is so little >>>>> traffic, only 2 posts over there today and I think they were all from me! >>>>> >>>>> I wonder if you all could shed some light on spring dynamics in Maya, >>>>> maybe something similar to mt springs or the cool spring solvers in gear. >>>>> >>>>> What are some good solutions or tools to achieve this? I noticed there >>>>> is a Jiggle Deformer but that seems point based as opposed to an offset on >>>>> a controller. Any information would be much appreciated. >>>>> >>>>> Thanks! >>>>> >>>> >>>> >>> >> >