Yes that is the one and only skinning tool I hear of these days in Maya. :)

On Wednesday, September 03, 2014 3:29:58 PM, Will Sharkey wrote:
Im attempting to paint weights on a fairly complex creature and it is
a bit of a pain. I seem to recall people saying that the built in
weighting tools in Maya aren't great. What were other options?

I think somebody mentioned ngSkinTools and that seems pretty cool. Is
that still a top choice?

At least the relax/smooth tool looks like it works in the ngSkinTools
demo, the built in smooth tool in Maya frustrating.

cheers

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