Do you reckon they will ever address this ? or will they just keep throwing pointless skinning algorythms at it every year, i expect that there excuse is that if they changed it, they might insta-fuck every production currently running at that time. A prim example of why Forcing people to adopt a rigid subscription model will be a disaster,
On 4 September 2014 02:18, Raffaele Fragapane <raffsxsil...@googlemail.com> wrote: > In all fairness it's certainly not the same. > Maya's ordering of operations and lack of entry points you can work with > is enough to make it not the same. > The smooth tool is certainly not the same at a very fundamental level in > how and what it averages. > Less colourful is one thing, lacking in multi-edit, which is the case, is > another. > > Sorry, but I disagree with this notion that they might be the same, or > close, and you just have to get used to it. > Maya's skinning, out of the box, is universally acknowledged as a disgrace. > > @Will > NG-ST goes part way to help with things thanks to a better smooth and > better propagation tools, especially for shell like meshes, which is why > it's highly recommended. > > The clunkyness one has to live with even with a crapton of skinning tools > piled on top of the OOTB experience. > > > On Thu, Sep 4, 2014 at 6:11 AM, Ben Beckett <nebbeck...@gmail.com> wrote: > >> In fairness it 's the same, it just looks different, less colourful. >> Though you should consider you morph's first before you bind your mesh. >> Adding additional morphs target after a bind can cause you headaches. >> >> Ben >> >> >> On 3 September 2014 20:34, Eric Thivierge <ethivie...@hybride.com> wrote: >> >>> Yes that is the one and only skinning tool I hear of these days in Maya. >>> :) >>> >>> >>> On Wednesday, September 03, 2014 3:29:58 PM, Will Sharkey wrote: >>> >>>> Im attempting to paint weights on a fairly complex creature and it is >>>> a bit of a pain. I seem to recall people saying that the built in >>>> weighting tools in Maya aren't great. What were other options? >>>> >>>> I think somebody mentioned ngSkinTools and that seems pretty cool. Is >>>> that still a top choice? >>>> >>>> At least the relax/smooth tool looks like it works in the ngSkinTools >>>> demo, the built in smooth tool in Maya frustrating. >>>> >>>> cheers >>>> >>> >>> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! >