Depending on what kind of joint chains you have, and the kind of topology 
you're working on, you may find that the Weight Hammer works wonders. Just 
select the vertices you want to smooth, and hammer the sh*** outta them! (I 
love using it on things like fingers... Can get those deformations nailed in no 
time). 

Sergio MuciƱo.
Sent from my iPad.

> On Sep 3, 2014, at 4:20 PM, Will Sharkey <willjshar...@gmail.com> wrote:
> 
> honestly I have a lot of joints in this character and Im finding it difficult 
> to get even smoothing along many joints. The only way I can see to do this is 
> to 'flood' the mesh, which isnt what i want, I was hoping just to paint the 
> smooth but thats not giving me good results either.
> 
> 
>> On Wed, Sep 3, 2014 at 4:12 PM, Rob Chapman <tekano....@gmail.com> wrote:
>> What is the issue, speed of interaction with dense geometry or complexity of 
>> model hierarchies?
>> 
>>> On 3 Sep 2014 20:30, "Will Sharkey" <willjshar...@gmail.com> wrote:
>>> Im attempting to paint weights on a fairly complex creature and it is a bit 
>>> of a pain. I seem to recall people saying that the built in weighting tools 
>>> in Maya aren't great. What were other options?
>>> 
>>> I think somebody mentioned ngSkinTools and that seems pretty cool. Is that 
>>> still a top choice?
>>> 
>>> At least the relax/smooth tool looks like it works in the ngSkinTools demo, 
>>> the built in smooth tool in Maya frustrating.
>>> 
>>> cheers
> 

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