What is the issue, speed of interaction with dense geometry or complexity
of model hierarchies?
On 3 Sep 2014 20:30, "Will Sharkey" <willjshar...@gmail.com> wrote:

> Im attempting to paint weights on a fairly complex creature and it is a
> bit of a pain. I seem to recall people saying that the built in weighting
> tools in Maya aren't great. What were other options?
>
> I think somebody mentioned ngSkinTools and that seems pretty cool. Is that
> still a top choice?
>
> At least the relax/smooth tool looks like it works in the ngSkinTools
> demo, the built in smooth tool in Maya frustrating.
>
> cheers
>

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