What is the issue, speed of interaction with dense geometry or complexity of model hierarchies? On 3 Sep 2014 20:30, "Will Sharkey" <willjshar...@gmail.com> wrote:
> Im attempting to paint weights on a fairly complex creature and it is a > bit of a pain. I seem to recall people saying that the built in weighting > tools in Maya aren't great. What were other options? > > I think somebody mentioned ngSkinTools and that seems pretty cool. Is that > still a top choice? > > At least the relax/smooth tool looks like it works in the ngSkinTools > demo, the built in smooth tool in Maya frustrating. > > cheers >