Mental ray standalone from Autodesk has come with the Softimage shaders for years. It renders mi2 from Max, Maya, Softimage. There is only one kind of mental ray standalone license. The batch licenses you get with the app are to run xsibatch or mayabatch, etc., it is not to run ray.exe
On Wed, Oct 22, 2014 at 5:40 PM, Matt Lind <ml...@carbinestudios.com> wrote: > Mental ray is a separate product with its own file format. As long as there > are no softimage specific dependencies (eg; shaders) in the .mi2 files you > send to be rendered, you're not running afoul of any laws that I know of > because at that point it's native mental ray data, not softimage data. > Besides, I've never heard of this being a problem in a legal sense even if > there were softimage dependencies (on the technical side It would be a > different matter). > > Think of it this way, if you converted all your softimage scenes to .fbx file > format, then imported those files to be rendered in max/maya using mental > ray, would there be any legal problem? I think not. Converting to .mi2 for > this purpose is no different. > > Matt