Hi Patrick

Did you install the CUDA drivers? All GPU renderers need to have them before 
they will work.

You can have a look at Royal Render. I am not sure if they still allow 4 fully 
functional trial licences.

Kind regards

Angus
________________________________
From: Patrick Neese [patrickne...@gmail.com]
Sent: 24 October 2014 10:05 AM
To: softimage@listproc.autodesk.com
Subject: Re: Stand-Alone to Network license?


So I downloaded the redshift demo...and it errors out right away with a message 
about it being unable to operate with less than 256mb of free vram.  All of the 
values other than the card type are at 0 or 0kb. Any ideas?

I have a gtx 560 ti i believe with 1 gig.  No sli setup.
I was looking to upgrade to the 970 gtx near black friday but I was really 
hoping I could get a preview of redshift soon to help decide on maybe a next 
level workstation card if it would greatly help.

Backburner's server.exe refuses to run on my second computer so I cant even try 
anything there and see if there is a way to queue an mi2 file.

This is fun!

On Oct 23, 2014 1:27 PM, "Jason S" 
<jasonsta...@gmail.com<mailto:jasonsta...@gmail.com>> wrote:
Pssst!!  Redshift (!) ;)

On 10/23/14 11:52, Luc-Eric Rousseau wrote:
On Thu, Oct 23, 2014 at 11:18 AM, Patrick Neese 
<patrickne...@gmail.com<mailto:patrickne...@gmail.com>> wrote:
The reseller I talked with said I have unlimited render nodes for Max
and Backburner for Mental Ray and to just use that.  I don't know what
shaders can/can't be used for the renders this way from softimage.
I'm still green with all of this...but at this point at least I don't
have to buy more from Autodesk.
I don't think that this is true, that you can render mi2 files with
3dsmax/backburner with your suite standalone license.

In any case, with your softimage standalone license you have the
ability to run 4 satellite render nodes for free, so you should try
that first, see if it helps.

Since you're a hobbyist, I think you should also ask yourself what
makes your life difficult with rendering what's best to fix it.
Adding more MR render nodes for overnight rendering may not fix the
problem,  perhaps you should go with a modern GPU renderer or
something else.


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