On 02/20/15 13:24, Mirko Jankovic wrote:
... where one flaps is above his head, another flaps is in other side of the room
...

Hahaha  xD


On 02/20/15 13:24, Mirko Jankovic wrote:
It really looks like more focus is given in flashy marketing things that can be pushed in PR then to what is really important, and UI is main way of using software and it is definitely not researched studied and then applied as much as it should be. 
So many time and hair would be lost with good UI experience.
Imagine pilot in plane with console that has nothing to do with logic, where one flaps is above his head, another flaps is in other side of the room and the rest follows... Not many planes would even take of with design like that :)

On Fri, Feb 20, 2015 at 7:14 PM, Ed Manning <etmth...@gmail.com> wrote:
Yes.  Of course different people will have different logic.

One would hope that the UI team for any product would:
  1. identify *which* people are the primary user base
  2. create a *consistent* set of design and interaction standards that address the needs of the primary user base best
  3. explain the logic behind the choice of standards in the product documentation
  4. maintain consistency in the application of those standards.
AD has not done a very good job of this.  Nor, to be fair, has any software manufacturer in our market space (Adobe, I'm looking at you...).  But Maya is currently among the worst offenders in the AD arsenal.


Reply via email to