And according to the docs, the onSelectionChange Event is only available
inside the Custom Display Host.

On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez <jordiba...@gmail.com
> wrote:

> “writing” is the key word here.
>
> jb
>
>
> On 24 Feb 2015, at 13:32, Alan Fregtman <alan.fregt...@gmail.com> wrote:
>
> You can do something like that by writing a selection change event that
> looks for a specific property on the object for what to select instead; a
> kind of "selection proxy", if you will.
>
> On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz <g...@janimation.com> wrote:
>
>> ^^THAT^^  I have been talking about interacting wanting to have the mesh
>> have hot spots for years.. please get rid of all that visual clutter
>> between me and my character.
>>
>>
>> G
>>
>> On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata <eug...@flormata.com>
>> wrote:
>>
>>> I hope something revolutionary comes out for rigging/ animation comes
>>> out like
>>> zbrush did to modeling.
>>>
>>> https://vimeo.com/103633309
>>> this one sure is neat
>>>
>>> On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek <s...@tidbit-images.com>
>>> wrote:
>>>
>>>>  I was looking forward to this one too.
>>>> They wanted to release in fall last year, but are delayed as it seems.
>>>> From its description it looks like a technical preview of what could be
>>>> achieved with Fabric's Kraken one day, at least as  far as encapsulation
>>>> and rig complexity is concerned :-)
>>>>
>>>> There is also this: http://en.esotericsoftware.com/spine-in-depth
>>>>
>>>> but it's strictly 2D.
>>>>
>>>> Yes !!! i was looking for this the other day, but couldn't remember the
>>>> name.
>>>>
>>>> On 19 February 2015 at 14:00, Marco Peixoto <mpe...@gmail.com> wrote:
>>>>
>>>>> Really need to try it on, so far im not impressed on its UI, but of
>>>>> course its a first impression and its "outside" of what im used so I think
>>>>> its a bit normal :)
>>>>>
>>>>> Now it seems it only exports FBX and I guess its more targeted for
>>>>> Game Animation, since the rig is Pre Built and doesn't seem to have extra
>>>>> deformation than the regular Bone Chains.
>>>>>
>>>>> Nevertheless its a vey welcome adition to the field of CA Maya
>>>>> dominated :D
>>>>>
>>>>> On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez <
>>>>> tridi.animei...@gmail.com> wrote:
>>>>>
>>>>>> It looks like a very interesting software, working on bare bones with
>>>>>> nice manipulation modes. With a traditional animation approach.
>>>>>>
>>>>>> https://www.youtube.com/watch?v=74eSHxwoGdQ
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>>
>>>> -----------------------------------------------------
>>>>    Stefan Kubicek ste...@keyvis.at
>>>> <%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E>
>>>> -----------------------------------------------------
>>>>           Alfred Feierfeilstraße 3
>>>>     A-2380 Perchtoldsdorf bei Wien
>>>>      Phone: +43 (0) 699 12614231
>>>>                www.keyvis.at
>>>>  This email and its attachments are
>>>> confidential and for the recipient only
>>>>
>>>
>>>
>>
>

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