If it must be done, you could always try siOnBeginCommand or soOnEndCommand
and filter for SelectObj.

On Tue, Feb 24, 2015 at 3:26 PM, Oscar Juarez <tridi.animei...@gmail.com>
wrote:

> And according to the docs, the onSelectionChange Event is only available
> inside the Custom Display Host.
>
> On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez <
> jordiba...@gmail.com> wrote:
>
>> "writing" is the key word here.
>>
>> jb
>>
>>
>> On 24 Feb 2015, at 13:32, Alan Fregtman <alan.fregt...@gmail.com> wrote:
>>
>> You can do something like that by writing a selection change event that
>> looks for a specific property on the object for what to select instead; a
>> kind of "selection proxy", if you will.
>>
>> On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz <g...@janimation.com> wrote:
>>
>>> ^^THAT^^  I have been talking about interacting wanting to have the mesh
>>> have hot spots for years.. please get rid of all that visual clutter
>>> between me and my character.
>>>
>>>
>>> G
>>>
>>> On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata <eug...@flormata.com>
>>> wrote:
>>>
>>>> I hope something revolutionary comes out for rigging/ animation comes
>>>> out like
>>>> zbrush did to modeling.
>>>>
>>>> https://vimeo.com/103633309
>>>> this one sure is neat
>>>>
>>>> On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek <s...@tidbit-images.com>
>>>> wrote:
>>>>
>>>>>  I was looking forward to this one too.
>>>>> They wanted to release in fall last year, but are delayed as it seems.
>>>>> From its description it looks like a technical preview of what could
>>>>> be achieved with Fabric's Kraken one day, at least as  far as 
>>>>> encapsulation
>>>>> and rig complexity is concerned :-)
>>>>>
>>>>> There is also this: http://en.esotericsoftware.com/spine-in-depth
>>>>>
>>>>> but it's strictly 2D.
>>>>>
>>>>> Yes !!! i was looking for this the other day, but couldn't remember
>>>>> the name.
>>>>>
>>>>> On 19 February 2015 at 14:00, Marco Peixoto <mpe...@gmail.com> wrote:
>>>>>
>>>>>> Really need to try it on, so far im not impressed on its UI, but of
>>>>>> course its a first impression and its "outside" of what im used so I 
>>>>>> think
>>>>>> its a bit normal :)
>>>>>>
>>>>>> Now it seems it only exports FBX and I guess its more targeted for
>>>>>> Game Animation, since the rig is Pre Built and doesn't seem to have extra
>>>>>> deformation than the regular Bone Chains.
>>>>>>
>>>>>> Nevertheless its a vey welcome adition to the field of CA Maya
>>>>>> dominated :D
>>>>>>
>>>>>> On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez <
>>>>>> tridi.animei...@gmail.com> wrote:
>>>>>>
>>>>>>> It looks like a very interesting software, working on bare bones
>>>>>>> with nice manipulation modes. With a traditional animation approach.
>>>>>>>
>>>>>>> https://www.youtube.com/watch?v=74eSHxwoGdQ
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>> -----------------------------------------------------
>>>>>    Stefan Kubicek ste...@keyvis.at
>>>>> <%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E>
>>>>> -----------------------------------------------------
>>>>>           Alfred Feierfeilstraße 3
>>>>>     A-2380 Perchtoldsdorf bei Wien
>>>>>      Phone: +43 (0) 699 12614231
>>>>>                www.keyvis.at
>>>>>  This email and its attachments are
>>>>> confidential and for the recipient only
>>>>>
>>>>
>>>>
>>>
>>
>

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