If it must be done, you could always try siOnBeginCommand or soOnEndCommand and filter for SelectObj.
On Tue, Feb 24, 2015 at 3:26 PM, Oscar Juarez <tridi.animei...@gmail.com> wrote: > And according to the docs, the onSelectionChange Event is only available > inside the Custom Display Host. > > On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez < > jordiba...@gmail.com> wrote: > >> "writing" is the key word here. >> >> jb >> >> >> On 24 Feb 2015, at 13:32, Alan Fregtman <alan.fregt...@gmail.com> wrote: >> >> You can do something like that by writing a selection change event that >> looks for a specific property on the object for what to select instead; a >> kind of "selection proxy", if you will. >> >> On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz <g...@janimation.com> wrote: >> >>> ^^THAT^^ I have been talking about interacting wanting to have the mesh >>> have hot spots for years.. please get rid of all that visual clutter >>> between me and my character. >>> >>> >>> G >>> >>> On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata <eug...@flormata.com> >>> wrote: >>> >>>> I hope something revolutionary comes out for rigging/ animation comes >>>> out like >>>> zbrush did to modeling. >>>> >>>> https://vimeo.com/103633309 >>>> this one sure is neat >>>> >>>> On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek <s...@tidbit-images.com> >>>> wrote: >>>> >>>>> I was looking forward to this one too. >>>>> They wanted to release in fall last year, but are delayed as it seems. >>>>> From its description it looks like a technical preview of what could >>>>> be achieved with Fabric's Kraken one day, at least as far as >>>>> encapsulation >>>>> and rig complexity is concerned :-) >>>>> >>>>> There is also this: http://en.esotericsoftware.com/spine-in-depth >>>>> >>>>> but it's strictly 2D. >>>>> >>>>> Yes !!! i was looking for this the other day, but couldn't remember >>>>> the name. >>>>> >>>>> On 19 February 2015 at 14:00, Marco Peixoto <mpe...@gmail.com> wrote: >>>>> >>>>>> Really need to try it on, so far im not impressed on its UI, but of >>>>>> course its a first impression and its "outside" of what im used so I >>>>>> think >>>>>> its a bit normal :) >>>>>> >>>>>> Now it seems it only exports FBX and I guess its more targeted for >>>>>> Game Animation, since the rig is Pre Built and doesn't seem to have extra >>>>>> deformation than the regular Bone Chains. >>>>>> >>>>>> Nevertheless its a vey welcome adition to the field of CA Maya >>>>>> dominated :D >>>>>> >>>>>> On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez < >>>>>> tridi.animei...@gmail.com> wrote: >>>>>> >>>>>>> It looks like a very interesting software, working on bare bones >>>>>>> with nice manipulation modes. With a traditional animation approach. >>>>>>> >>>>>>> https://www.youtube.com/watch?v=74eSHxwoGdQ >>>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> ----------------------------------------------------- >>>>> Stefan Kubicek ste...@keyvis.at >>>>> <%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E> >>>>> ----------------------------------------------------- >>>>> Alfred Feierfeilstraße 3 >>>>> A-2380 Perchtoldsdorf bei Wien >>>>> Phone: +43 (0) 699 12614231 >>>>> www.keyvis.at >>>>> This email and its attachments are >>>>> confidential and for the recipient only >>>>> >>>> >>>> >>> >> >