Great to know Stephen!

On Tue, Feb 24, 2015 at 4:39 PM, Stephen Blair <stephenrbl...@gmail.com>
wrote:

> The docs are wrong:
>
> Application.SetValue("preferences.scripting.msglogverbose", True, "")
> # VERBOSE : SelectionChange_OnEvent called
> # VERBOSE : ChangeType: 0
> Application.SelectObj("grid", "", "")
> # VERBOSE : SelectionChange_OnEvent called
> # VERBOSE : ChangeType: 0
> Application.SelectObj("polymsh", "", "")
>
> That's with an event plugin generated with the Event Wizard
>
> On Tue, Feb 24, 2015 at 10:26 AM, Oscar Juarez <tridi.animei...@gmail.com>
> wrote:
>
>> And according to the docs, the onSelectionChange Event is only available
>> inside the Custom Display Host.
>>
>> On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez <
>> jordiba...@gmail.com> wrote:
>>
>>> “writing” is the key word here.
>>>
>>> jb
>>>
>>>
>>> On 24 Feb 2015, at 13:32, Alan Fregtman <alan.fregt...@gmail.com> wrote:
>>>
>>> You can do something like that by writing a selection change event that
>>> looks for a specific property on the object for what to select instead; a
>>> kind of "selection proxy", if you will.
>>>
>>> On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz <g...@janimation.com> wrote:
>>>
>>>> ^^THAT^^  I have been talking about interacting wanting to have the
>>>> mesh have hot spots for years.. please get rid of all that visual clutter
>>>> between me and my character.
>>>>
>>>>
>>>> G
>>>>
>>>> On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata <eug...@flormata.com>
>>>> wrote:
>>>>
>>>>> I hope something revolutionary comes out for rigging/ animation comes
>>>>> out like
>>>>> zbrush did to modeling.
>>>>>
>>>>> https://vimeo.com/103633309
>>>>> this one sure is neat
>>>>>
>>>>> On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek <s...@tidbit-images.com>
>>>>> wrote:
>>>>>
>>>>>>  I was looking forward to this one too.
>>>>>> They wanted to release in fall last year, but are delayed as it seems.
>>>>>> From its description it looks like a technical preview of what could
>>>>>> be achieved with Fabric's Kraken one day, at least as  far as 
>>>>>> encapsulation
>>>>>> and rig complexity is concerned :-)
>>>>>>
>>>>>> There is also this: http://en.esotericsoftware.com/spine-in-depth
>>>>>>
>>>>>> but it's strictly 2D.
>>>>>>
>>>>>> Yes !!! i was looking for this the other day, but couldn't remember
>>>>>> the name.
>>>>>>
>>>>>> On 19 February 2015 at 14:00, Marco Peixoto <mpe...@gmail.com> wrote:
>>>>>>
>>>>>>> Really need to try it on, so far im not impressed on its UI, but of
>>>>>>> course its a first impression and its "outside" of what im used so I 
>>>>>>> think
>>>>>>> its a bit normal :)
>>>>>>>
>>>>>>> Now it seems it only exports FBX and I guess its more targeted for
>>>>>>> Game Animation, since the rig is Pre Built and doesn't seem to have 
>>>>>>> extra
>>>>>>> deformation than the regular Bone Chains.
>>>>>>>
>>>>>>> Nevertheless its a vey welcome adition to the field of CA Maya
>>>>>>> dominated :D
>>>>>>>
>>>>>>> On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez <
>>>>>>> tridi.animei...@gmail.com> wrote:
>>>>>>>
>>>>>>>> It looks like a very interesting software, working on bare bones
>>>>>>>> with nice manipulation modes. With a traditional animation approach.
>>>>>>>>
>>>>>>>> https://www.youtube.com/watch?v=74eSHxwoGdQ
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>> -----------------------------------------------------
>>>>>>    Stefan Kubicek ste...@keyvis.at
>>>>>> <%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E>
>>>>>> -----------------------------------------------------
>>>>>>           Alfred Feierfeilstraße 3
>>>>>>     A-2380 Perchtoldsdorf bei Wien
>>>>>>      Phone: +43 (0) 699 12614231
>>>>>>                www.keyvis.at
>>>>>>  This email and its attachments are
>>>>>> confidential and for the recipient only
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Reply via email to