Great to know Stephen! On Tue, Feb 24, 2015 at 4:39 PM, Stephen Blair <stephenrbl...@gmail.com> wrote:
> The docs are wrong: > > Application.SetValue("preferences.scripting.msglogverbose", True, "") > # VERBOSE : SelectionChange_OnEvent called > # VERBOSE : ChangeType: 0 > Application.SelectObj("grid", "", "") > # VERBOSE : SelectionChange_OnEvent called > # VERBOSE : ChangeType: 0 > Application.SelectObj("polymsh", "", "") > > That's with an event plugin generated with the Event Wizard > > On Tue, Feb 24, 2015 at 10:26 AM, Oscar Juarez <tridi.animei...@gmail.com> > wrote: > >> And according to the docs, the onSelectionChange Event is only available >> inside the Custom Display Host. >> >> On Tue, Feb 24, 2015 at 3:47 PM, Jordi Bares Dominguez < >> jordiba...@gmail.com> wrote: >> >>> “writing” is the key word here. >>> >>> jb >>> >>> >>> On 24 Feb 2015, at 13:32, Alan Fregtman <alan.fregt...@gmail.com> wrote: >>> >>> You can do something like that by writing a selection change event that >>> looks for a specific property on the object for what to select instead; a >>> kind of "selection proxy", if you will. >>> >>> On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz <g...@janimation.com> wrote: >>> >>>> ^^THAT^^ I have been talking about interacting wanting to have the >>>> mesh have hot spots for years.. please get rid of all that visual clutter >>>> between me and my character. >>>> >>>> >>>> G >>>> >>>> On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata <eug...@flormata.com> >>>> wrote: >>>> >>>>> I hope something revolutionary comes out for rigging/ animation comes >>>>> out like >>>>> zbrush did to modeling. >>>>> >>>>> https://vimeo.com/103633309 >>>>> this one sure is neat >>>>> >>>>> On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek <s...@tidbit-images.com> >>>>> wrote: >>>>> >>>>>> I was looking forward to this one too. >>>>>> They wanted to release in fall last year, but are delayed as it seems. >>>>>> From its description it looks like a technical preview of what could >>>>>> be achieved with Fabric's Kraken one day, at least as far as >>>>>> encapsulation >>>>>> and rig complexity is concerned :-) >>>>>> >>>>>> There is also this: http://en.esotericsoftware.com/spine-in-depth >>>>>> >>>>>> but it's strictly 2D. >>>>>> >>>>>> Yes !!! i was looking for this the other day, but couldn't remember >>>>>> the name. >>>>>> >>>>>> On 19 February 2015 at 14:00, Marco Peixoto <mpe...@gmail.com> wrote: >>>>>> >>>>>>> Really need to try it on, so far im not impressed on its UI, but of >>>>>>> course its a first impression and its "outside" of what im used so I >>>>>>> think >>>>>>> its a bit normal :) >>>>>>> >>>>>>> Now it seems it only exports FBX and I guess its more targeted for >>>>>>> Game Animation, since the rig is Pre Built and doesn't seem to have >>>>>>> extra >>>>>>> deformation than the regular Bone Chains. >>>>>>> >>>>>>> Nevertheless its a vey welcome adition to the field of CA Maya >>>>>>> dominated :D >>>>>>> >>>>>>> On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez < >>>>>>> tridi.animei...@gmail.com> wrote: >>>>>>> >>>>>>>> It looks like a very interesting software, working on bare bones >>>>>>>> with nice manipulation modes. With a traditional animation approach. >>>>>>>> >>>>>>>> https://www.youtube.com/watch?v=74eSHxwoGdQ >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> >>>>>> ----------------------------------------------------- >>>>>> Stefan Kubicek ste...@keyvis.at >>>>>> <%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E> >>>>>> ----------------------------------------------------- >>>>>> Alfred Feierfeilstraße 3 >>>>>> A-2380 Perchtoldsdorf bei Wien >>>>>> Phone: +43 (0) 699 12614231 >>>>>> www.keyvis.at >>>>>> This email and its attachments are >>>>>> confidential and for the recipient only >>>>>> >>>>> >>>>> >>>> >>> >> >