it seems the black choppers got to Jordi..... ;-)
Rob
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On 26-2-2015 10:44, Jordi Bares Dominguez wrote:
The whole rigging paradigm is simply crippling animators and pimping
it does not really help, this part of our workflow should change
massively and I see akeytsu as the the first of many to come.
It is insanity the level of micromanagement required to build a human
rig, it is time for packages to provide such primitive objects and be
able to play like lego with them.
The fact that some rigging TD uses M
On 22 Feb 2015, at 04:58, Mario Reitbauer <cont...@marioreitbauer.at
<mailto:cont...@marioreitbauer.at>> wrote:
Well at least in maya this is allready possible isnt it ?
At least I saw a rig which didnt use any controllers.
2015-02-21 1:12 GMT+01:00 Greg Punchatz <g...@janimation.com
<mailto:g...@janimation.com>>:
^^THAT^^ I have been talking about interacting wanting to have
the mesh have hot spots for years.. please get rid of all that
visual clutter between me and my character.
G
On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata
<eug...@flormata.com <mailto:eug...@flormata.com>> wrote:
I hope something revolutionary comes out for rigging/
animation comes out like
zbrush did to modeling.
https://vimeo.com/103633309
this one sure is neat
On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek
<s...@tidbit-images.com <mailto:s...@tidbit-images.com>> wrote:
I was looking forward to this one too.
They wanted to release in fall last year, but are delayed
as it seems.
From its description it looks like a technical preview of
what could be achieved with Fabric's Kraken one day, at
least as far as encapsulation and rig complexity is
concerned :-)
There is also this:
http://en.esotericsoftware.com/spine-in-depth
but it's strictly 2D.
Yes !!! i was looking for this the other day, but
couldn't remember the name.
On 19 February 2015 at 14:00, Marco Peixoto
<mpe...@gmail.com <mailto:mpe...@gmail.com>> wrote:
Really need to try it on, so far im not impressed
on its UI, but of course its a first impression
and its "outside" of what im used so I think its
a bit normal :)
Now it seems it only exports FBX and I guess its
more targeted for Game Animation, since the rig
is Pre Built and doesn't seem to have extra
deformation than the regular Bone Chains.
Nevertheless its a vey welcome adition to the
field of CA Maya dominated :D
On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez
<tridi.animei...@gmail.com
<mailto:tridi.animei...@gmail.com>> wrote:
It looks like a very interesting software,
working on bare bones with nice manipulation
modes. With a traditional animation approach.
https://www.youtube.com/watch?v=74eSHxwoGdQ
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