it seems the black choppers got to Jordi..... ;-)

Rob

\/-------------\/----------------\/

On 26-2-2015 10:44, Jordi Bares Dominguez wrote:
The whole rigging paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come.

It is insanity the level of micromanagement required to build a human rig, it is time for packages to provide such primitive objects and be able to play like lego with them.

The fact that some rigging TD uses M



On 22 Feb 2015, at 04:58, Mario Reitbauer <cont...@marioreitbauer.at <mailto:cont...@marioreitbauer.at>> wrote:

Well at least in maya this is allready possible isnt it ?
At least I saw a rig which didnt use any controllers.

2015-02-21 1:12 GMT+01:00 Greg Punchatz <g...@janimation.com <mailto:g...@janimation.com>>:

    ^^THAT^^  I have been talking about interacting wanting to have
    the mesh have hot spots for years.. please get rid of all that
    visual clutter between me and my character.

    G

    On Fri, Feb 20, 2015 at 6:04 PM, Eugene Flormata
    <eug...@flormata.com <mailto:eug...@flormata.com>> wrote:

        I hope something revolutionary comes out for rigging/
        animation comes out like
        zbrush did to modeling.

        https://vimeo.com/103633309
        this one sure is neat

        On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek
        <s...@tidbit-images.com <mailto:s...@tidbit-images.com>> wrote:

            I was looking forward to this one too.
            They wanted to release in fall last year, but are delayed
            as it seems.
            From its description it looks like a technical preview of
            what could be achieved with Fabric's Kraken one day, at
            least as  far as encapsulation and rig complexity is
            concerned :-)

            There is also this:
            http://en.esotericsoftware.com/spine-in-depth

            but it's strictly 2D.

                Yes !!! i was looking for this the other day, but
                couldn't remember the name.

                On 19 February 2015 at 14:00, Marco Peixoto
                <mpe...@gmail.com <mailto:mpe...@gmail.com>> wrote:

                    Really need to try it on, so far im not impressed
                    on its UI, but of course its a first impression
                    and its "outside" of what im used so I think its
                    a bit normal :)

                    Now it seems it only exports FBX and I guess its
                    more targeted for Game Animation, since the rig
                    is Pre Built and doesn't seem to have extra
                    deformation than the regular Bone Chains.

                    Nevertheless its a vey welcome adition to the
                    field of CA Maya dominated :D

                    On Thu, Feb 19, 2015 at 8:42 AM, Oscar Juarez
                    <tridi.animei...@gmail.com
                    <mailto:tridi.animei...@gmail.com>> wrote:

                        It looks like a very interesting software,
                        working on bare bones with nice manipulation
                        modes. With a traditional animation approach.

                        https://www.youtube.com/watch?v=74eSHxwoGdQ






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