ICE is dead but at least we can now make foam in Bifrost...
On 13 April 2015 at 17:50, Andi Farhall <hack...@outlook.com> wrote: > ...titter > > ........................................................................... > http://www.hackneyeffects.com/ > https://vimeo.com/user4174293 > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > > > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/ > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > ------------------------------------------------------------ > > > ------------------------------ > From: adrian.w...@fluid-pictures.com > To: softimage@listproc.autodesk.com > Subject: RE: OT: Hypershade changes in Maya 2016 > Date: Mon, 13 Apr 2015 17:31:47 +0100 > > > looks like a biog step in the right direction, kudos to the devs > > > > now, about ICE....... > > > > a > > > ------------------------------ > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Luc-Eric Rousseau > *Sent:* 13 April 2015 17:11 > *To:* softimage@listproc.autodesk.com > *Subject:* Re: OT: Hypershade changes in Maya 2016 > > > The node editor remembers the last graph when you reopen it. Tabs allow > you to remember multiple graphs. > > On Apr 13, 2015 11:02 AM, "Ognjen Vukovic" <ognj...@gmail.com> wrote: > > What irkes me is the fact that you need to create tabs to save your > network graph lay out. This should just be default instead of drawing it > out every time you decide you to graph it... Its not really that important, > but its just shabby. > > > > On Mon, Apr 13, 2015 at 4:41 PM, Simon Reeves <si...@simonreeves.com> > wrote: > > yeah it's much better, the node editor is much improved, responsive when > making connections much more rendertree/ice like than the clumsy old version > > > > They could have improved the horrible shaderball area though... > > > > > > > > > Simon Reeves > > London, UK > > *si...@simonreeves.com <si...@simonreeves.com>* > *www.simonreeves.com <http://www.simonreeves.com>* > > *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* > > > > On 13 April 2015 at 10:47, Angus Davidson <angus.david...@wits.ac.za> > wrote: > > Makes me somewhat sad that there will be no new features for Si 2016, > However must say while I am forced to use Maya I am at least excited about > the hypershade finally getting some much needed love. > > > > https://www.youtube.com/watch?v=VRVXXw5NZC0 > > > > > > > > > > This communication is intended for the addressee only. It is confidential. > If you have received this communication in error, please notify us > immediately and destroy the original message. You may not copy or > disseminate this communication without the permission of the University. > Only authorised signatories are competent to enter into agreements on > behalf of the University and recipients are thus advised that the content > of this message may not be legally binding on the University and may > contain the personal views and opinions of the author, which are not > necessarily the views and opinions of The University of the Witwatersrand, > Johannesburg. All agreements between the University and outsiders are > subject to South African Law unless the University agrees in writing to the > contrary. > > > > > > >