ICE is dead but at least we can now make foam in Bifrost...


On 13 April 2015 at 17:50, Andi Farhall <hack...@outlook.com> wrote:

> ...titter
>
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> ------------------------------
> From: adrian.w...@fluid-pictures.com
> To: softimage@listproc.autodesk.com
> Subject: RE: OT: Hypershade changes in Maya 2016
> Date: Mon, 13 Apr 2015 17:31:47 +0100
>
>
>  looks like a biog step in the right direction, kudos to the devs
>
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> now, about ICE.......
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> a
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>
>  ------------------------------
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Luc-Eric Rousseau
> *Sent:* 13 April 2015 17:11
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: OT: Hypershade changes in Maya 2016
>
>
> The node editor remembers the last graph when you reopen it.  Tabs allow
> you to remember multiple graphs.
>
> On Apr 13, 2015 11:02 AM, "Ognjen Vukovic" <ognj...@gmail.com> wrote:
>
> What irkes me is the fact that you need to create tabs to save your
> network graph lay out. This should just be default instead of drawing it
> out every time you decide you to graph it... Its not really that important,
> but its just shabby.
>
>
>
> On Mon, Apr 13, 2015 at 4:41 PM, Simon Reeves <si...@simonreeves.com>
> wrote:
>
> yeah it's much better, the node editor is much improved, responsive when
> making connections much more rendertree/ice like than the clumsy old version
>
>
>
> They could have improved the horrible shaderball area though...
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>
> Simon Reeves
>
> London, UK
>
> *si...@simonreeves.com <si...@simonreeves.com>*
> *www.simonreeves.com <http://www.simonreeves.com>*
>
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
>
>
> On 13 April 2015 at 10:47, Angus Davidson <angus.david...@wits.ac.za>
> wrote:
>
> Makes me somewhat sad that there will be no new features for  Si 2016,
> However must say while I am forced to use Maya I am at least excited about
> the hypershade finally getting some much needed love.
>
>
>
> https://www.youtube.com/watch?v=VRVXXw5NZC0
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