ahh cool Luc-Eric

thanks for pointing that out. I remember the guys did talked about these feature when they came here but didnt know about it was done in Ext1.

Great stuffs :-)

sly

*Sylvain Lebeau // SHED*
**V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM <http://www.SHEDMTL.COM> <http://WWW.SHEDMTL.COM>

On 14/04/15 05:15 AM, Tomas Roth wrote:
Hi Luc-Eric will be MMB for repeating menus integrated also in to other bunch of editors ( texture, hypershade, graph…) ?
Thanx

Sent from Surface

*From:* Luc-Eric Rousseau <mailto:luceri...@gmail.com>
*Sent:* ‎Tuesday‎, ‎April‎ ‎14‎, ‎2015 ‎9‎:‎31‎ ‎AM
*To:* softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>

It's not just an icon change, the UI has been revisited to remove visual noise and adapt to different font size and UI scaling. But more critically, all the menus have been revisited to be organized more logically. It's a new Maya, and there are deep unifications changes in modeling workflows too. There is a single modeling and FX module, and the organization is different in those too. Should make it easier for anyone new to get into.

Btw, the bit about hitting H to hide objects like in XSI... Maya added this in 2015 extension 1, along with MMB for repeating menus. Bifrost has a compound editor similar to ICE, but we still need to work on it.


On 13 April 2015 at 23:23, Sylvain Lebeau <s...@shedmtl.com <mailto:s...@shedmtl.com>> wrote:

    I am emotional too Sven, But i am also realist,

    By saying putting a new coating on the old car was a bit sarcastic
    dood. Take it easy smooth.

    I hear you…And I am with you if you didnt catch it.

    You’ve never heard about a company blending 2 softwares togheter
    because there was no existing one that needed to do so. Ever!
    Pretty normal.  Of course! Newtek never had to blend 2 softwares
    togheter per exemple.  Nor does SideFx.

    It’s not about blending 2 softwares togheter. Its about blending
    workflows togheter.  Its a bit different. I mean workflow things.
    Wich I hope will come more and more.  The best from Xsi inside of
    Maya. When you hit H shortchut….it hide’s the object….if you hit H
    again…it shows up the object back.  Simple.  Multiple selection
    property changes for example… The list can go on and on.

    They didnt changed it’s look… just the icons. A simple refresh at
    the UI.  I know!!!


    I could write a bitching novel on Maya that would take me years to
    write. But since my old email rant (wich you probably all
    remember)  on how much i was upset on the desmise of XSI and then
    after our switch to Maya to test the waters, …. i can say that I
    have find positives things in Maya. While I still miss so many
    things from Xsi.   Render passes in front of the line. But we got
    a powerfull pre render script that encompass this. Thanks to Laurent.

    Still Maya make’s us able to deliver our jobs. It’s not as funny
    as before, of course.


    it’s not the end of the world.




    sly


    *Sylvain Lebeau // SHED**
    *V-P/Visual effects supervisor
    1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
    T 514 849-1555 <tel:514%20849-1555> F 514 849-5025
    <tel:514%20849-5025>WWW.SHEDMTL.COM
    <http://www.shedmtl.com/> <http://WWW.SHEDMTL.COM
    <http://www.shedmtl.com/>>
    VFX Curriculum 03: Compositing Basics
    mail to: s...@shedmtl.com <mailto:s...@shedmtl.com>




        On Apr 13, 2015, at 9:02 PM, Sylvain Lebeau <s...@shedmtl.com
        <mailto:s...@shedmtl.com>> wrote:

        You point is still good Sven.

        Of course Maya’s Gui is far from getting to the point Xsi is…
        I profoundly think that Xsi got the best Gui in all softwares
        that ever existed.  The new aqua icons are not a revolution of
        course. Still good to the eye to paint the old car with a
        fresh clear coating. :-)

        We’ve had Autodesk at our studio a couple of times and I must
        admit they we’re very opened to listen to us softimage users.
        And they we’re taking good notes. I think they are doing good
        efforts to keep Xsi users happy in the transition while at the
        same time not frustrate good old Maya users.  It will take
        time to blend the two.


        About ICE.  Maya is node based all around and I cannot imagine
        AD to own these (ICE) pattents and not create the same
        workflow inside of Maya. With new operops, and merging all of
        it’s tools inside of a new unified workflow node UI. Of course
        this will take time to make everything talk togheter. But to
        me, it should be the priority for AD to implement this.

        I barely see any other futur ventures that could bring back
        Maya as the top contender in the 3D world. Houdini is pushing
        hard. And it’s doing just that at it’s roots.  So if they want
to compete in the long term, it really should be in the oven. Well I hope so for them.


        Does 2016 finally got the node based UI for Bitfrost? Would be
        a good start. I was on beta but never got the time to play
        with it.


        We’ll see in a week or two. But so far nothing about this in
        the videos.

        sly

        *Sylvain Lebeau // SHED**
        *V-P/Visual effects supervisor
        1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
        T 514 849-1555 <tel:514%20849-1555> F 514 849-5025
        <tel:514%20849-5025>WWW.SHEDMTL.COM
        <http://www.shedmtl.com/> <http://WWW.SHEDMTL.COM
        <http://www.shedmtl.com/>>
        <am.png>
        VFX Curriculum 03: Compositing Basics
        mail to: s...@shedmtl.com <mailto:s...@shedmtl.com>




            On Apr 13, 2015, at 8:26 PM, Sven Constable
            <sixsi_l...@imagefront.de
            <mailto:sixsi_l...@imagefront.de>> wrote:

            sry, didn’t want to adress the developers of course. But
            the company behind them. Marketing means something. The
            more overwhelming positive it is, the more it turns me
            towards other directions. Same with Newtek and lightwave
            years ago.
            *From:*softimage-boun...@listproc.autodesk.com
            <mailto:softimage-boun...@listproc.autodesk.com>
            [mailto:softimage-boun...@listproc.autodesk.com]*On Behalf
            Of*Sven Constable
            *Sent:*Tuesday, April 14, 2015 2:18 AM
            *To:*softimage@listproc.autodesk.com
            <mailto:softimage@listproc.autodesk.com>
            *Subject:*RE: OT: Hypershade changes in Maya 2016
            I had a look at the vids and must say the whole GUI looks
            as sturdy and antique like before. Besides this, if a
            developer says something is the "biggest thing ever"…I'll
            take it as a  warning sign.
            sven
            *From:*softimage-boun...@listproc.autodesk.com
            
<mailto:softimage-boun...@listproc.autodesk.com>[mailto:softimage-boun...@listproc.autodesk.com]*On
            Behalf Of*adrian wyer
            *Sent:*Monday, April 13, 2015 6:32 PM
            *To:*softimage@listproc.autodesk.com
            <mailto:softimage@listproc.autodesk.com>
            *Subject:*RE: OT: Hypershade changes in Maya 2016
            looks like a biog step in the right direction, kudos to
            the devs
            now, about ICE.......
            a
            
------------------------------------------------------------------------
            *From:*softimage-boun...@listproc.autodesk.com
            
<mailto:softimage-boun...@listproc.autodesk.com>[mailto:softimage-boun...@listproc.autodesk.com]*On
            Behalf Of*Luc-Eric Rousseau
            *Sent:*13 April 2015 17:11
            *To:*softimage@listproc.autodesk.com
            <mailto:softimage@listproc.autodesk.com>
            *Subject:*Re: OT: Hypershade changes in Maya 2016

            The node editor remembers the last graph when you reopen
            it. Tabs allow you to remember multiple graphs.

            On Apr 13, 2015 11:02 AM, "Ognjen Vukovic"
            <ognj...@gmail.com <mailto:ognj...@gmail.com>> wrote:
            What irkes me is the fact that you need to create tabs to
            save your network graph lay out. This should just be
            default instead of drawing it out every time you decide
            you to graph it... Its not really that important, but its
            just shabby.
            On Mon, Apr 13, 2015 at 4:41 PM, Simon Reeves
            <si...@simonreeves.com <mailto:si...@simonreeves.com>> wrote:
            yeah it's much better, the node editor is much improved,
            responsive when making connections much more
            rendertree/ice like than the clumsy old version
            They could have improved the horrible shaderball area
            though...



            Simon Reeves
            London, UK
            /si...@simonreeves.com <mailto:si...@simonreeves.com>/
            /www.simonreeves.com <http://www.simonreeves.com/>/
            /www.analogstudio.co.uk <http://www.analogstudio.co.uk/>/
            On 13 April 2015 at 10:47, Angus Davidson
            <angus.david...@wits.ac.za
            <mailto:angus.david...@wits.ac.za>> wrote:
            Makes me somewhat sad that there will be no new features
            for  Si 2016, However must say while I am forced to use
            Maya I am at least excited about the hypershade finally
            getting some much needed love.
            https://www.youtube.com/watch?v=VRVXXw5NZC0
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