Not sure if I can agree here.. I add tools to my collection only when they save me time or give me an advantage. And I only replace "old" tools when they either don't run anymore or the competition is _much_ better..(think _at least_ 50-80% faster to goal).
I bought a Modo seat solely because of MeshFusion. That tool is a killer-app in itself. Same thing with Redshift for Softimage... And when it comes to Maya: I welcome their recent changes, but, still - I don't see a reason at this point in time to shift over to Maya (which I already own but rarely make use of) simply because there is no benefit over Softimage. Everything I would want to do in Maya I can do better and easier in Soft... I'm waiting for that to change.. Maybe in a couple of years? Cheers! Chris On 04/14/2015 05:08 PM, Eric Thivierge wrote: > I agree Ed, > > I'm not going to hold on to Softimage for the next 2-3+ years just > because I want to make a statement. As a 3D artist, it's my opinion that > you need to move with the times whether you like it or not. If you stick > with Softimage, you're delaying the transition that will eventually > happen. If you wait until the last possible moment, say if a new > technology is introduced, and there is no way to shoe-horn it into > Softimage, you'll be left with very little time to get up to speed with > a product that will be evolving and staying up with the times. > > Whether it's a transition to Max, Maya, Houdini, or whatever, life goes > on. If you want to stay in the industry and stay relevant you have to > evolve. > > Eric T. > > On 4/14/2015 10:36 AM, Ed Manning wrote: >> Y'know... >> >> I get the impression that some people would be, maybe not happier, but >> more satisfied, if Maya *didn't* get any of the workflow enhancements >> or other changes many of us have been asking for. I miss Softimage >> more every day I have to use Maya (but fortunately, I can still use >> Softimage when it's up to me), but the negative attitude of some >> people, while understandable, is totally counterproductive. >> >> I have to make a living using the tools that are available. Autodesk >> killed my tool of choice in favor of a less-usable one, which >> frustrates and angers me, as well as cutting my productivity (and >> value to my clients). But for anybody to look at long-asked-for >> changes to the tool AD have chosen to develop, and run them down on >> the basis of, well, not much other than preconceived opinion, does. >> not. help. >> >> Maya is becoming more like Softimage? About time! Move more in that >> direction! Autodesk -- you still have a lot to answer for, but you >> actually seem to be trying to deliver on some of the things you've >> said. I'm not going to say "great job!" because we don't praise >> people for simply doing what they're supposed to do (see Chris Rock on >> this topic). > > >